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> Do we still reek of death after all this exercise?

> "I'll go ahead and see my friends, where should I head after the break is done?"
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Rumia's Party Games / Re: Shingyoku Quest - Part 1
« Last post by Tom on Today at 12:42:04 PM »
> Perhaps they're using some kind of spell to make themselves smaller?  But for what purpose?

> Fly over to Sakuya and ask when did they start forming the ice structure, something so big must've taken some amount of time to build.
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Rumia's Party Games / Re: Shingyoku Quest - Part 1
« Last post by Neovereign on Today at 12:05:31 PM »
> Could it just be the change of perspective from looking at them from afar?  Or do they look legitimately smaller compared to their surroundings?
> You've been up close and comparing them to things like the mansion, and they seem smaller. Sakuya, however, doesn't seem different, at least from what you can tell.
>_
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by Kilgamayan on Yesterday at 09:57:54 PM »
> "To the Tsurube Otoshi Constellation, being as polite to Lady Hachi as we can as necessary."
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by It's Purvis! on Yesterday at 09:48:59 PM »
> "Alright. Non-battle stations, everyone!"
> Get back in the pilot seat and initiate the take-off sequence, following our most recent path calculations.

>Everyone gets into position, checks are made, and things are in order. With Orihime watching from a respectable distance, you take off and once more leave the surly bounds of the land behind for the quietness of space. The winds are calm, but you can pick up a little extra push from what there is.
>"So what's the plan now?" Aoi says.

>_
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> Continue providing weather beneficial to garden growth!

>Before you leave, you create a Sunshower around the area. That should keep it in good condition. Thankfully your Sword of Hisou is charged up from having to cut down this Tree.

> Give Yuyuko our most femme fatale wink.

>You look at Yuyuko and give her a smouldering wink.
>"Oh my, how cute~!"
>Cute? Close enough.

> "We've done a good job If I do say so myself. So what's next?"

>Youmu sighs and raises her head to the sky. "Next, we rest. We are done with the gardening for now."
>"And we will fulfill the real reason you came here. I'm going to give you as much training as physically possible in as short a timeframe as you can allow."
>"This is going to involve direct combat with me, of course. And not just Spell Card Duels, but old-fashioned Sword Duels as well. Be warned, you may be a visitor, a Celestial, and my apprentice for now, but I will not go easy on you. I will beat as many techniques as I can into your head."
>We will have a break to prepare ourselves first, do what you want until then."

>_?
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by Kilgamayan on Yesterday at 12:35:05 AM »
> "Alright. Non-battle stations, everyone!"
> Get back in the pilot seat and initiate the take-off sequence, following our most recent path calculations.
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by It's Purvis! on Yesterday at 12:32:21 AM »
> "It most certainly is. Which is why I feel bad that I've already ruined the stellar folding job."
> Give a rueful smile.
> "The arts truly are wasted on me. But I'll do my best to mitigate the damage, at least. Anyway, we all set to continue on?"

>"I'm ready," Aoi says.
>"Yeah, let's get out of here," says Koa.

>_
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Generally speaking the rules are that you shouldn't be rude, and just act normal. Other than that, not much.
When it comes to joining existing games, most quests are ready to accept a new player at any time. This has been a common attitude since the very first iteration of Maidens of the Kaleidoscope.
Just make sure that you catch yourself up on what's going on in the quest, other players likely won't do that for you. Thankfully, it's common, good etiquette for the GM to post a summary of what happened in the last thread of the quest. In the case of the quest's first thread, the first post will usually have a rundown of the character you're playing as and the overall situation.

When it comes to making quests, it gets a bit more complicated since you're literally a GM.
I recommend that even if you don't plan anything in a quest, you write a draft of what the first post will be, since that's the first post people will see. It will likely set the tone for the entire rest of the thread, so you better make sure the first impression will at least make some stick around for the first few posts.

When it comes to multi-player roleplay threads... Those don't really exist here at the moment. They were a rarity in the past but they're nearly extinct now. I'm planning on making one in the future since VanillaCake asked about Touhou TTRPGs and that made my brain start going wild. It's a relatively unexplored area here but on previous precedent (The now cancelled Roll to Dodge: The Return Of The Crossovers) I can say that you should put the Rules for the Roleplay in the first post along with a template or example character sheet for the Players to fill out if necessary.

If everything I just said sounds idiotic or you just need a bit more detail, you can look at this thread from the previous iteration of MotK, containing some tips for writing a quest and accommodating new players.
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Rumia's Party Games / Re: In Defiance Of Transience (Tenshi Quest)
« Last post by Tom on June 01, 2024, 08:10:59 PM »
> Continue providing weather beneficial to garden growth!
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