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91
Help Me, Eirin! / Re: RoyalFlare is shutting down!
« Last post by KirbyComment on January 08, 2022, 11:22:41 AM »
Maribel archived the replay database on his own site. It contains all replays, including the history section and player standings for games that had them. What it also adds that the original site didn't have, is a player search and you can also sort the results by clicking the top of any column.

I will make sure to update all RF links in the spreadsheet in the Hall of Records thread to have the replay links from Maribel's database sometime soon.
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Didn't see this game mentioned anywhere else in western Touhou community, thought I'd post this here because it looks very interesting.

For people unfamiliar with roguelikes: Angband is a major roguelike based on Tolkien's works and is known for spawning many variants (it's open source so anyone proficient enough can make their own version of the game), several of which ended up spawning variants of their own. Hengband is one of its variants that adds many new races, classes and quests; it is one of most popular *band variants in Japan. The game I've found is built further upon Hengband, changing the theme to Touhou Project.

Several features of Angband as a traditional roguelike:

-Minimal graphics (map terrain, monsters, items represented by letters/symbols)
-Strictly turn based
-Permadeath (you die, you have to start over from the beginning)
-Runs take a considerable amount of time (the main dungeon is 100 levels deep, and being too careless can result in death)
-Not that friendly to newcomers (doesn't have a built in tutorial to get familiar with game mechanics, it will be rough early on until you get used to it)

Now, for the features of this particular variant:

The world map is changed to more or less resemble Gensoukyou; locations like Human Village and Roads of Former Hell are 'towns' where you can receive quests and buy supplies, and there are Touhou dungeons like Forest of Magic or the Scarlet Devil Mansion. The main dungeon you'll be exploring is still the traditional 100-level deep Angband. In Hengband, you had to kill Oberon on level 99 and Serpent of Chaos on level 100 to complete the game (those are characters from Chronicles of Amber). In this variant, you have to defeat Yukari Yakumo on level 50 and Oberon on level 100 to win the game. Serpent of Chaos is now on level 127 of a bonus dungeon that you can unlock when you defeat Oberon. Defeating the Serpent marks your character as a 'True Winner'.

Many of the monsters from Hengband still remain - there will be orcs, trolls, demons, dragons. There are some new monsters - for example, fairies are trash mobs at earlier levels and are a legitimate threat at later ones. Most, if not all of the Windows era Touhou characters make appearance as boss monsters.

Most of the quests from Hengband are still in the game, and there are some new ones - like fighting Flandre on a rampage or taking part in a conflict between kitsune and tanuki youkai.

The races and classes are changed as well - you can play as a youkai, kappa, tengu, lunarian and so on.

One of most notable features is the ability to play as one of Touhou Project characters - you can pick one of the characters instead of choosing race and class. Some of them are melee specialists, some are magic users, some can do both. Those classes have their own special abilities, mainly based on the Spell Cards they have in the games. Some of those characters are very strong and easy to win with (mainly final/extra stage bosses), some are very weak and are intended to be a challenge (mainly early stage bosses). Some characters have unique gameplay features - for example, Clownpiece starts with 30000 HP but cannot heal at all, Hina can absorb curses, Shion cannot buy items from stores, Sagume gets opposite effects when reading scrolls (scrolls of light create darkness instead, and so on).

Another feature is the ability to choose a difficulty level - Easy significantly tones down the difficulty and the game ends when you defeat Yukari (and you cannot progress below dungeon level 50), Normal is somewhat easier than usual and you win the game when you defeat Yukari (but you can go further without restrictions), Hard is standard difficulty, Lunatic is nightmare mode from Hengband (stronger monsters tend to appear often, monsters have double HP, bad things happen at midnight).

The 'Extra' difficulty level is a separate gameplay mode based on Ironman (a gameplay mode in Angband where you cannot go upstairs to previous levels or back to town). You start in the main 100-level dungeon, each tenth level is a quest from the main game that can give you rewards. You can find 'spellcard' items in this mode which allow you to use the special abilities of the Touhou Project characters.

There's no PC-98 content present.

Now, for some bad news: The variant is in Japanese, and as far as I know, there is no English patch. The source code is available for download, though (albeit for slightly earlier versions of the game), and it should already have option for making a build in English or Japanese, so ideally a translation would involve not much beyond adding translated strings. The game is still being worked on and is frequently updated, and any new source code version will still have untranslated strings. I don't think the author left a way to contact them regarding the game, so working with them to create the English version might not be an option.

Links:

http://www.miyamasa.net/heng_th_katte.html - Author's webpage, has links to game download, source code and score servers
https://w.atwiki.jp/hengtouhou/ - Unofficial wiki (has detailed guides, both for newcomers and more experienced players; in Japanese)
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Rumia's Party Games / Re: A Curious Exchange
« Last post by Neovereign on January 07, 2022, 07:10:42 PM »
> Does it look like she knows how to use the weapon or that it needs bullets to function?
> Did she receive any bullets?

> In low voice "If anyone asks, you didn't get it from here..."

> Back in normal and professional voice "So what kinds of literature interest you?"
>"Is there any accessories you'd like for it?"
> You can't tell if it's loaded.
> "Uh... No, id like my gun back, actually..."
> The weapon is exchanged again before you can check it for bullets.
> "And why do you think i want literature? Kosuzu can trade for her own just fine."
>_
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Rumia's Party Games / Re: A Curious Exchange
« Last post by Philosopher on January 07, 2022, 05:45:30 PM »
>"Is there any accessories you'd like for it?"
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Rumia's Party Games / Re: A Curious Exchange
« Last post by Tom on January 07, 2022, 05:11:50 PM »
> Does it look like she knows how to use the weapon or that it needs bullets to function?
> Did she receive any bullets?

> In low voice "If anyone asks, you didn't get it from here..."

> Back in normal and professional voice "So what kinds of literature interest you?"
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Rumia's Party Games / Re: A Curious Exchange
« Last post by Neovereign on January 07, 2022, 03:09:16 PM »
> Put our hands behind our back. Shoulders back and chin up in a proper, business-like pose for a better impression as we wait. Gotta cut it for the future stand owner that will draw in the attention of all this land and we gain the means to develop a monopoly and- yes, we are a great shopkeeper!
>Good on her to read first

>Hopefully Rumia didn't trade anything she needed.
> After she finishes reading confidently ask "So, what types of books are you looking for?"
> You get into a business position.
> "Alright. Theres enough books back there. If this isn't related to that business, then Id like...  A gun."
> The girl sets... What looks like a strange toy gun onto the counter
> And its exchanged for a genuine one...
> "That was fast..."
>_
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Rumia's Party Games / Re: Minor Existence Quest
« Last post by Philosopher on January 07, 2022, 06:03:04 AM »
#Happy New Year

>"That was really interesting.  Inspirational actually, training to to protect your mother."

>Head inside
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Rumia's Party Games / Re: Murasa Quest Continues 2 - A Z-Machine Adventure
« Last post by It's Purvis! on January 07, 2022, 05:25:26 AM »
> Ah well that confirms it,  any action interacting with " Sakuya's Invisible Immaterial Duel "is going to be fully reflected on to her since this is alike a  " Room-Trap Tailored for her,Afflicting only her" , so we have to make some sort of  Breakthrough in Resolving the Mini-Incident itself in this Particular Space to free her and Shou as well ..
> Which direction have we proceed toward to smack-enter in this Room?
> Get our bearings and see what is of interest in This Room...

>You resolve that there isn't anything you can do for Sakuya right now and look around. This chamber is to the south of the previous one. It is shaped like a long rectangle, more or less a hallway. There is what looks like a western style chair along one side, made of wood and turned on its side. The water here feels...different, somehow. You can't quite put your finger on it.

>_
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Rumia's Party Games / Re: Murasa Quest Continues 2 - A Z-Machine Adventure
« Last post by Branneg Xy on January 06, 2022, 02:42:14 PM »
>You wait for as good of a moment as you can, and charge!
>You barrel in from of Sakuya as she tries to find off attacks. trying to grab whatever is in front of her. You feel nothing whatever as you pass through. Sakuya, however, suddenly plows over as if she were slammed into out of nowhere by a speed youkai, send sprawling to the floor. You keep going, feeling no resistance save for the that of the water, which doesn't hold you in particular back all that much. Looking over, you see Sakuya try to draw herself up into a crouch, moving to deflect an oncoming attack. Then she blinks out of existence, reappearing just a little ways away, in your wake, you can just see out of the corner of your eye. Then you smack into and through a curtain, into another room.

>_


// It was worth an harder,though still safeguardeed try but  Shou,Sakuya,and maybe Tojiko when we are going to meet her, are not  being afflicted by a Specific Room or Rooms but rather by this  the Particular Incident-Related Space Itself //

// In fact we could chalk up Yukari's later warning about " The Necessity of Preparations both by herself and us before portal-Creossing" coupled by the earlier Feeling of Ominousness ( some from Minamitsu(Murasa) herself but the most from Stargazer who even and rightly refused to accompany us) from the Tree-Entities Portal,or rather the Particular Pace Beyond It , as a preventive hinting of serious warning ... //

// A bit of checking before again "Feeling the Current to check for a sense of direction or abnormalities" //

> Ah well that confirms it,  any action interacting with " Sakuya's Invisible Immaterial Duel "is going to be fully reflected on to her since this is alike a  " Room-Trap Tailored for her,Afflicting only her" , so we have to make some sort of  Breakthrough in Resolving the Mini-Incident itself in this Particular Space to free her and Shou as well ..

> Which direction have we proceed toward to smack-enter in this Room?

> Get our bearings and see what is of interest in This Room...
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Help Me, Eirin! / Re: Touhou Accomplishments Thread 24: v3 Edition
« Last post by Karisa on January 06, 2022, 01:51:45 PM »
That being said, I guess it's safe to assume that only use of primary items counts towards this? Meaning that sub items can be used without repercussions to increase damage output, for instance?
It depends on if the sub-item is active or passive, as far as I know? For example:
- The doll that increases shot size is allowed, and is the usual choice for no-item runs
- The yin-yang orb that's supposed to decrease hitbox size is allowed, but I've heard it's bugged and only works for laser hitboxes?
- The tanuki statue that absorbs a hit is not allowed
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