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Rumia's Party Games / Re: Myon Quest - Scattered Souls
« Last post by Neovereign on Today at 02:01:08 AM »
Youmu:

> "I mean, he's a businessman, right? He wouldn't give you something for free, I imagine."

Myon:

> Shrug again.
> Step back outside the shrine and open the box.
> "He's the one that tool something though." Aya says, confused.
> "Probably meant I exchange." Marisa suggests.
> "Well, I guess being stuck with that ribbon until someone else takes it off of him is an exchange?"

> You "step" outside.
> The box glows again as you do so, though with you looking at it, it seems it was just the key that did so.
>_
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Rumia's Party Games / Re: Myon Quest - Scattered Souls
« Last post by Kilgamayan on Today at 01:50:03 AM »
Youmu:

> "I mean, he's a businessman, right? He wouldn't give you something for free, I imagine."

Myon:

> Shrug again.
> Step back outside the shrine and open the box.
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Rumia's Party Games / Re: Myon Quest - Scattered Souls
« Last post by Neovereign on Today at 01:31:45 AM »
Youmu:

> "What did he give you in return?"

Myon:

> Shrug at Marisa while pointing at Reimu.
> "Hm? Was I supposed to get something in return?" Aya questions.

> "Probably not... at least do it outside the shrine." Reimu says.
>_
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Rumia's Party Games / Re: Shingyoku Quest - Part 1
« Last post by Neovereign on Today at 01:30:59 AM »
> Maintain a stern look to ensure the fairies don't try some kind of underhanded trick!  Summon the orb to spin above our palm for emphasis.

> Has anyone's 'aura' changed?
> None have.
> You summon the orb form for a more physical threat.
> "Why are you still so tense? Do you wanna take on my tower?" Cirno accuses.
> "They were just trying to settle the dispute moments ago, Cirno.." The other fairy says.
> "That doesn't mean they're not trying to get it for thrmselves."
>_
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Touhou Addict Recovery Center / Re: Hypothesis of Marisa's Master Spark
« Last post by williewillus on Yesterday at 09:15:20 PM »
Pretty sure the height/range is much longer than what shows up on-screen in the games
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Touhou Addict Recovery Center / Hypothesis of Marisa's Master Spark
« Last post by kur0na_ on Yesterday at 07:21:18 AM »
I've made assumptions on some parts here, I'll label them in italic.

I've had some calculations on Marisa's Master Spark, what width and what height it is.

Let's say Marisa's height is 130cm, because I saw the in-game character and pixels on some games look fairly short.

Let's say the play area is 600x800. (If we assume that  the play area is 3:4 aspect ratio.)

Let's say the Master Spark covers roughly 85~90% if the play area.


Calculations:

Height of the Master Spark:
Minimum: 130cm * 0.85 = 110.5cm
Maximum: 130cm * 0.90 = 117cm

Width of the Master Spark:
Minimum: 110.5cm * (4/3) = 147.33cm
Maximum: 117cm * (4/3) = 156cm


So minimum height and the maximum height
is roughly 110.5 to 117cm, and the minimum and the maximum width is 147.33cm and 156cm.

This is only my hypothesis so feel free to do your own!
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Rumia's Party Games / Re: In Defiance Of Transience (Tenshi Quest)
« Last post by Tom on Yesterday at 12:33:49 AM »
> Let's try to combine both of Youmu's suggestions and summon a 'sunshower'!  A clear blue sky with a light drizzle to soften the ground.

> Yuyuko clearly loves her gardens, so how about summoning and maintaining the perfect weather for growing flowers while we're here!
> Try summoning such weather in the gardens outside the area we're working in.
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by Kilgamayan on Yesterday at 12:05:11 AM »
> "If you could write some numbers down for me as I go, that would be appreciated. Don't worry about the math, I'll take care of that afterward."
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by It's Purvis! on May 14, 2024, 11:24:19 PM »
> Would that be helpful for this process?

>It might be helpful to have her write some some numbers so you don't have to, but you'll have to crunch them on your own.

>_
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Help Me, Eirin! / Re: Seeking advice for avoiding bullets
« Last post by WitheringFlowerCrown on May 14, 2024, 10:36:03 PM »
Suspicious Person already covered almost everything possible, very eloquently as well.
I want to make mention of a Technique calls "Streaming".
Some bullet patterns are simply a lot of bullets being shot at your current position. You can dodge them easily by "Streaming", that is, moving slightly in one direction when the current flow of bullets gets near. This can free up a lot of focus and energy for truly difficult patterns.
For Example: Touhou 6: Embodiment of Scarlet Devil starts Stage 1 with Fairies shooting directly at you. Just Stream and you're fine.
For a more interesting example: Stage 4 in EoSD looks very complicated and intense... Until you notice that multiple patterns are just enemies shooting bullets at your position from different angles than normal (Below and from left and right. Rather than above). When you notice that, it becomes a cinch. ZUN like to disguise these kinds of patterns to make them look more intimidating, but they exist.

I'm also going to link This general guide with extra advice from the old version of MoTK and This Scoring Guide from our current Boss, Karisa.

EDIT: Pfft, Williewillus already made mention of it. You should watch his Touhoufest Panel in addition
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