> You are [Usually] Rumia. But right now you control Louise Except right now; Rumia, Koakuma and Kogasa are fleeing from a decrepit Makaian Castle; while a transportation spell warms up to send them back to Gensokyo; Gugnir in tow.
The legendary spear of Remilia Scarlet was stolen from her after an assault by Elis; a violent Makaian 'True Vampire' who is working along with some sort of Heretic Cult that seeks to depose Shinki, and are seeking any means to do so. Particularly the Grimoire of Alice.
As you are fleeing, Elis is being delayed by Louise, a Phantom who crossed into Gensokyo to investigate. She claims to be the only ghost in all of Makai, and is a highly talented magician. You are currently in control of Louise, buying time for Rumia against Elis.
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Important Character Status/Relations for new Players:
Rumia - As normal; except Shinki has lightly loosened the Seal so you can actually see in the dark now.
Team (9) - Daiyousei, Cirno and Mystia are currently in Patchouli's library awaiting your return. Wriggle has stayed behind at Eientei with Alice. An astral projection of a human called Sumireiko is also with Daiyousei; Cirno and Mystia.
Mayina - An orange-haired male demon of the same class as Koakuma,who has been banished from Makai for aiding the Heretics. He's quite anti-social and seems to dislike everyone, but has almost no magical power due to being outside Makai; and what he does have is finite. He's been placed as your responsibility; as you stopped Yumeko from Eradicating him. He is with the others at Patchouli's library awaiting your return.
Alice - The primary target of the Heretics; due to the power allegedly contained in her Grimoire; magic directly given to her by Shinki. You helped her narrowly escape an attack from Elis, and she is currently within Eientei; which is protected by the Power of Eternity.
Elis - A seemingly high-ranking member of the Heretic Cult. An ancient Vampire of great power and violent tendencies. She cannot resist a good fight and loves to toy with people to show her absolute superiority. She was injured by the sunlight, seemingly unaware of this weakness due to the lack of the Sun in Makai.
Louise - A 'Phantom' undead, who inhabits the destroyed Ruins of Vina, an ancient city of Makai that was obliterated in some kind of cataclysm. She usually has a mirror-familiar floating over her shoulder and rarely opens her eyes. Notably; Makai's afterlife system shouldn't
have any undead; but Louise claims it was a result of her natural ability that let her linger after death.
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Makaian Terminology:
Daemon - Naturally occurring Makaian lifeform formed from the Miasma, that is more advanced than a Fairy or a Beast.
Koa - Lesser rank deamon. Generally all look somewhat similar, and often found in other worlds wearing servant uniforms under 'Servitude Contracts'. Koakuma and Mayina are 'Koa' class deamons. Koas who get enough power become Chu Daemons. However, they are not child-like like Fairies. [Makai has it's own fairies anyway]
Chu - Chu deamons are stronger and more diverse than Koa Deamons. Whereas Koa daemons are generally all similar in build, Chus can start to look rather different, as a deamon essentially starts to become their ideal self. Generally while a Koa may look like a teenager; a Chu will look like an adult in their 20's. [Provided they opt for a humanoid form].
Dai - Dai deamons are Greater Deamons and among the strongest beings in Makai. Even more diverse than Chu Deamons, but quite rare. Vampires were apparently a clan of Dai-class deamons originally who spread vampirism to other worlds. Mai is also a Dai-class Ice deamon.
Mage [Plural: Magi] - Generally the catch-all term for Non-Natives of Makai who reside there. Covers Wizards; Witches; Warlocks and such. Particularly powerful and respected Magi are called Archmagi. [And commanding the respect of Makaians when it comes to magical prowess isn't easy] Louise and Yuki are Magi.
Child of Shinki - A being directly created by Shinki. Attitudes towards them can vary quite drastically, although they usually have some element of respect for their status. Yumeko and Alice are Children of Shinki.
Miasma - Raw, chaotic magical energy that permeates Makai. Everything in Makai is connected to the Miasma, and the Miasma is thought to be part of Shinki herself. The Miasma is toxic to those who cannot withstand it, which even covers most Youkai. Only very powerful magical beings such as Witches and Wizards, and natives can stand Makai's Miasma without assistance. Most daemons require the Miasma to power their magic, although Vampires are a notable exception having specifically adapted to invade other worlds.
Paradise - The capital [And only] City of Makai. A wondrous place of magic and crystals; with the castle of Pandemonium, Shinki's abode, floating above it. It exists at the exact center of Makai.
Vina - An ancient, but ruined City of Makai near an ocean of liquid Miasma. Was largely inhabited by Magi, and crossed over between worlds rather frequently [Making this also the home of the Vampires], usually being the place foreigners would arrive in Makai.
Servitude Contract - When someone summons a daemon, this is what the summoned daemon enters. The terms both cover the duties of the daemon, but also responsibilities of the owner to not abuse them and such. Notably; these contracts allow daemons to feed off their master's magical energy, so they need not worry about not having Miasma.
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Character Relation Sheet:
https://docs.google.com/spreadsheets/d/1kXTuH60F-0z7iCl90DyS22gwYSK44igteW8LRz_J0KM/edit?usp=sharing===
Gameplay:
Players can discuss about and submit actions for whatever character [Or Characters] are being controlled. I [The GM] will then parse said actions, and control any NPC's.
Asking the GM Questions is always a free action [But don't expect knowledge you wouldn't know IC]. Asking *characters* questions may not be however.
The way I run Quests; Bad Ends are possible if you make a silly enough decision. In the event of a Bad End I will parse the Bad End, then rewind time to a previous state [Usually just before the silly decision.]
Example: The players decide to willingly try and block Elis in a Spellcard-barrier with them at Dawn. Said Vampire responds by flat out blood-magic exploding Rumia and fleeing anyway because no way is she staying in the sunlight when it's just burnt her arm to the bone. This gets parsed, and then players are rewound to just before they tried to stick Elis in a 'you're stuck in here with me' situation.
This is to encourage players to take risks without worrying about permanently screwing up.
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Reserving Next post to parse prior thread's actions, but I'd rather keep that out of this already lengthy OP.