Author Topic: GMTE: GameMaker Touhou Engine  (Read 635 times)

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deice

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GMTE: GameMaker Touhou Engine
« on: February 24, 2020, 04:56:45 PM »
hello! this is a thread about a game engine i'm currently developing and wished to advertise with members of the touhou community.
in short, it's a shmup engine that comes pre-built with mechanics implemented from mainline touhou games such as spell cards. it's made specifically for full game projects, and thus has (hopefully) intuitive systems that help the end-user easily construct bullet patterns and stages to their liking.

please keep in mind that some things from the engine may not carry over too well if you use GMS2 (idk if that one supports direct3d for example)

homepage, you can find a lot more info here: https://deice.neocities.org/content/gmte/home.html


this has been a pet project of mine for some time, but given i still have school and stuff, don't expect larger updates too often. if you do want real-time updates:
https://deice.neocities.org/rss.html

that's about it for this intro post, i appreciate any and all feedback

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Re: GMTE: GameMaker Touhou Engine
« Reply #1 on: February 24, 2020, 06:19:06 PM »
Hey there!  Nice to see someone else using GameMaker like I have been for so long, haha.
I took a look at your project file on your website and it's surprisingly organized!
I will definitely tell you that there is much room for optimization (for one thing, having different objects for each color of delay cloud and bullet type is unnecessary) but I'm liking what you're going for so far!
Also props for using GM:S1 still.  I didn't want to give it up, but at some point I had to lol.  (I'm using GM:S2 now.)

If you ever have any questions on the technical side don't hesitate to ask myself or possibly even Popfan (we've been trying to push GM:S to its limits for some time now).  Best method of contact is Discord.  Can't guarantee I can answer *everything* but we've seen a lot and not many people around here use GM:S.

I'm looking forward to seeing where this goes!
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deice

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Re: GMTE: GameMaker Touhou Engine
« Reply #2 on: February 24, 2020, 06:31:50 PM »
hey, thanks for the super fast reply and positive feedback! glad to know someone took the time to look at what i did

I will definitely tell you that there is much room for optimization (for one thing, having different objects for each color of delay cloud and bullet type is unnecessary) but I'm liking what you're going for so far!

yea you're super right now that i think about it, there's no reason to not just pass the sprite to any function that creates them and have one universal object, can't believe i didn't notice that haha

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Re: GMTE: GameMaker Touhou Engine
« Reply #3 on: April 30, 2020, 04:23:33 AM »
I extracted the file, but there's no application there, only gmx file that I don't know what to do
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Re: GMTE: GameMaker Touhou Engine
« Reply #4 on: May 03, 2020, 12:27:53 AM »
I extracted the file, but there's no application there, only gmx file that I don't know what to do

It is still at an alpha stage Phase so,after checking the extracted files, you have to first open or import them with a version of  "Game Maker ",after having it installed,though there is also a good number  .png files to preview (e.g. sprite subfolder-> image subfolder).
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Hyouiibara

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Re: GMTE: GameMaker Touhou Engine
« Reply #5 on: May 11, 2020, 07:39:50 AM »
It is still at an alpha stage Phase so,after checking the extracted files, you have to first open or import them with a version of  "Game Maker ",after having it installed,though there is also a good number  .png files to preview (e.g. sprite subfolder-> image subfolder).
How can I download the "Game maker"? I'm quite new to these things, so I was confused
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deice

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Re: GMTE: GameMaker Touhou Engine
« Reply #6 on: May 11, 2020, 08:12:28 AM »
How can I download the "Game maker"? I'm quite new to these things, so I was confused

https://www.yoyogames.com/get

^ this is the official place to purchase a yearly licence for use of gamemaker studio 2
the engine was designed for use in gamemaker studio 1.4 which is currently discontinued as a software, so there's no official channel to acquire it.
once you obtain your version of choice, this link tells you how to import the GMX into the program:

https://docs.yoyogames.com/source/dadiospice/001_advanced%20use/008_exporting%20and%20importing%20resources.html

from there, i recommend looking at some GML tutorials before reading up on GMTE's documentation:

https://gdpalace.wordpress.com/learn-gml/
« Last Edit: May 11, 2020, 08:15:26 AM by deice »

Hyouiibara

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Re: GMTE: GameMaker Touhou Engine
« Reply #7 on: May 11, 2020, 04:25:15 PM »
Thanks! I'm looking forward to the update of the GMTE! (Really wanna make a Touhou fangame)
Ran is hard, Yukari is lunatic. Keep kalm and rember ur hepi dei

deice

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Re: GMTE: GameMaker Touhou Engine
« Reply #8 on: May 18, 2020, 04:08:34 PM »
new version out: alpha 1.7

what's new:

-loose lasers
-streamlined delay clouds and particle effects
-survival cards

more detail:
https://deice.neocities.org/content/blog/2020/may_18_1.html
https://deice.neocities.org/content/gmte/change.html

appreciate all feedback
« Last Edit: May 19, 2020, 07:46:01 AM by deice »