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I have been thinking of making Touhou 1 into a normal STG bullet hell without the breakout concept, which i have been developing (and still am) in danmakufu ph3. I have made versions of most of the songs in the game. i am going to make EoSD Styled Portraits if i can. I have seen ideas like this, but fail in the end, however i most of the time, am trying to learn ph3, but its so weirdly complicated just to launch a few bullets, now enough with the rant, it will hopefully contain:
1: New Sprites In the style of EoSD
2: Character Portraits
3: Stage Enimies From the PC98 era (with zun styled sprites if possible)
Ask Any Questions if you want me to awnser them as i am free to do that (at the moment).
I am also accepting help and tips too! (as i might need some)
edit: holy crap this looks like dumpster fire
:meiling:Thanks and Cheera about your effort and initiative,again,and this tike about 東方霊異伝 ~ Highly Responsive Prayers but its an STG(Danmakufu PH3 ( Updated)
:meiling:Simply.and Humbl for asking about,(even on Private Message 1st and then sufely-reposted-for-ijnsights on."Rika's and Nitori's" Garage Experiments)s there any advancemet or slow-down or hiatus f sole not,or pickle/snag,or uncertainity,or creative/adaptive.direction/choice on the line, related etc.
Any,to be welcomed visual any/or text Attachment,or References,such.as the "In-Game Title"(Looks & Recalls fairly well The " Lower Screen Scheme&Atmosphere -the Other-Dimensional,Metal-Rocky Deeper&Penumbra; fairly alike around The 3rd Scene-Stage ) -Touhou 1 HRtP =Pre-Windows/Origins/PC-98)
Thank you.plus Cheers again