~Beyond the Border~ > Rumia's Party Games
Rumia Quest Revival - 3.5 [Newcomers always welcome]
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raikaria:
> You are [Usually] Rumia. But right now you control Louise




Except right now; Rumia, Koakuma and Kogasa are fleeing from a decrepit Makaian Castle; while a transportation spell warms up to send them back to Gensokyo; Gugnir in tow.

The legendary spear of Remilia Scarlet was stolen from her after an assault by Elis; a violent Makaian 'True Vampire' who is working along with some sort of Heretic Cult that seeks to depose Shinki, and are seeking any means to do so. Particularly the Grimoire of Alice.

As you are fleeing, Elis is being delayed by Louise, a Phantom who crossed into Gensokyo to investigate. She claims to be the only ghost in all of Makai, and is a highly talented magician. You are currently in control of Louise, buying time for Rumia against Elis.

---

Important Character Status/Relations for new Players:

Rumia - As normal; except Shinki has lightly loosened the Seal so you can actually see in the dark now.

Team (9) - Daiyousei, Cirno and Mystia are currently in Patchouli's library awaiting your return. Wriggle has stayed behind at Eientei with Alice. An astral projection of a human called Sumireiko is also with Daiyousei; Cirno and Mystia.

Mayina - An orange-haired male demon of the same class as Koakuma,who has been banished from Makai for aiding the Heretics. He's quite anti-social and seems to dislike everyone, but has almost no magical power due to being outside Makai; and what he does have is finite. He's been placed as your responsibility; as you stopped Yumeko from Eradicating him. He is with the others at Patchouli's library awaiting your return.

Alice - The primary target of the Heretics; due to the power allegedly contained in her Grimoire; magic directly given to her by Shinki. You helped her narrowly escape an attack from Elis, and she is currently within Eientei; which is protected by the Power of Eternity.

Elis - A seemingly high-ranking member of the Heretic Cult. An ancient Vampire of great power and violent tendencies. She cannot resist a good fight and loves to toy with people to show her absolute superiority. She was injured by the sunlight, seemingly unaware of this weakness due to the lack of the Sun in Makai.

Louise - A 'Phantom' undead, who inhabits the destroyed Ruins of Vina, an ancient city of Makai that was obliterated in some kind of cataclysm. She usually has a mirror-familiar floating over her shoulder and rarely opens her eyes. Notably; Makai's afterlife system shouldn't have any undead; but Louise claims it was a result of her natural ability that let her linger after death.


---

Makaian Terminology:

Daemon - Naturally occurring Makaian lifeform formed from the Miasma, that is more advanced than a Fairy or a Beast.

Koa - Lesser rank deamon. Generally all look somewhat similar, and often found in other worlds wearing servant uniforms under 'Servitude Contracts'. Koakuma and Mayina are 'Koa' class deamons. Koas who get enough power become Chu Daemons. However, they are not child-like like Fairies. [Makai has it's own fairies anyway]

Chu - Chu deamons are stronger and more diverse than Koa Deamons. Whereas Koa daemons are generally all similar in build, Chus can start to look rather different, as a deamon essentially starts to become their ideal self. Generally while a Koa may look like a teenager; a Chu will look like an adult in their 20's. [Provided they opt for a humanoid form].

Dai - Dai deamons are Greater Deamons and among the strongest beings in Makai. Even more diverse than Chu Deamons, but quite rare. Vampires were apparently a clan of Dai-class deamons originally who spread vampirism to other worlds. Mai is also a Dai-class Ice deamon.

Mage [Plural: Magi] - Generally the catch-all term for Non-Natives of Makai who reside there. Covers Wizards; Witches; Warlocks and such. Particularly powerful and respected Magi are called Archmagi. [And commanding the respect of Makaians when it comes to magical prowess isn't easy] Louise and Yuki are Magi.

Child of Shinki - A being directly created by Shinki. Attitudes towards them can vary quite drastically, although they usually have some element of respect for their status. Yumeko and Alice are Children of Shinki.

Miasma - Raw, chaotic magical energy that permeates Makai. Everything in Makai is connected to the Miasma, and the Miasma is thought to be part of Shinki herself. The Miasma is toxic to those who cannot withstand it, which even covers most Youkai. Only very powerful magical beings such as Witches and Wizards, and natives can stand Makai's Miasma without assistance.  Most daemons require the Miasma to power their magic, although Vampires are a notable exception having specifically adapted to invade other worlds.

Paradise - The capital [And only] City of Makai. A wondrous place of magic and crystals; with the castle of Pandemonium, Shinki's abode, floating above it. It exists at the exact center of Makai.

Vina - An ancient, but ruined City of Makai near an ocean of liquid Miasma. Was largely inhabited by Magi, and crossed over between worlds rather frequently [Making this also the home of the Vampires], usually being the place foreigners would arrive in Makai.

Servitude Contract - When someone summons a daemon, this is what the summoned daemon enters.  The terms both cover the duties of the daemon, but also responsibilities of the owner to not abuse them and such. Notably; these contracts allow daemons to feed off their master's magical energy, so they need not worry about not having Miasma.

===

Character Relation Sheet:

https://docs.google.com/spreadsheets/d/1kXTuH60F-0z7iCl90DyS22gwYSK44igteW8LRz_J0KM/edit?usp=sharing

===
Gameplay:

Players can discuss about and submit actions for whatever character [Or Characters] are being controlled. I [The GM] will then parse said actions, and control any NPC's.

Asking the GM Questions is always a free action [But don't expect knowledge you wouldn't know IC]. Asking *characters* questions may not be however.

The way I run Quests; Bad Ends are possible if you make a silly enough decision. In the event of a Bad End I will parse the Bad End, then rewind time to a previous state [Usually just before the silly decision.]

Example: The players decide to willingly try and block Elis in a Spellcard-barrier with them at Dawn. Said Vampire responds by flat out blood-magic exploding Rumia and fleeing anyway because no way is she staying in the sunlight when it's just burnt her arm to the bone. This gets parsed, and then players are rewound to just before they tried to stick Elis in a 'you're stuck in here with me' situation.

This is to encourage players to take risks without worrying about permanently screwing up.
===

Reserving Next post to parse prior thread's actions, but I'd rather keep that out of this already lengthy OP.
raikaria:

--- Quote from: Tom on February 11, 2020, 05:05:49 PM ---> Use our mirror as a "substitute" and move it in front of us to block the magical blades that way we don't both get hit by one

> "Isn't there virtue in being clever with your magic?  Sometimes it's more effective than raw power, but I'll let off the temperature gimmick if you protest"
> Stop the cold magic and instead focus on redirecting animation magic on areas that there is no blood, forcing her to spread it out more if she wants to regain control, additionally attempt to twist the knight's arm by rotating our animated sword from the edge to gain leverage

> "But I'll respond to your blades with some of my own"
> Throw many magical knives at her and instruct our mirror to fill in holes in our pattern with kunai

--- End quote ---

> You pull the mirror towards you; but the blast which was aimed at the mirror adjusts slightly as it shoots, clipping the frame. This; in turn, causes it to only just manage to deflect the blade aimed towards you enough that it cuts your sleeve.

> You ease up on the cold magic, and decide to fight Elis' Blood magic more directly. You manage to twist the knight's arm around by focusing the magic on that part specifically, although Elis in turn seems to focus on making the Knight itself move towards you, raising it's empty gauntlet like it intends to bring it down like a hammer.

> You conjure and throw several magical knives towards Elis; which fly around the suit of Armour. The vampire dosen't even pay attention to them, letting them hit her and dissipate, any damage they did do recovering nigh immediately. Your mirror dosen't fire kunai shots because it's still recovering from the glanceing blows it took and getting back into the right position. If it were to fire right now, in it's current staggered position and in front of you, it would hit you.


--- Quote from: Branneg Xy on February 14, 2020, 07:23:04 AM ---> Do not lose sight of the 3 blades :dodging or another "Deflection of Shield-Mirror" might beneeded.

> Make the magical knives&kunai double arch ,aiming in a way to reduce even more dodging room, to escape and imprint a throwing effect similiar to home-in

> Switch to actual home-in aiming for the injured side of Elis when they approach her ,if able of course.

//For  stepping-up the Challenge,since Elis is doing that and "anticipating" leat the "Boredom Bar" goes up again , the experimental idea&planning of " mass animating the debris,enchanting and transmutating them ,as possible ,all/ most of them using them as gestalt/combinations from behind and sides "has its feasible potential  ,or the basics of it has it at least th ; of course with keeping pressure&dustraction at the forefront and sides by Louise ,the Mirror and the Sword...wirh the Blood Possesed Armour dodged/avoided/stopped //

--- End quote ---

[First part of your post is basically what Tom said so I'm skipping that for redundancy's sake]

> You keep an eye on the other three blades, and once they fly past you, you just follow their magical signature. They stop; and turn back around. Pointing towards you, but not flying towards you yet. They seem to be on standby.

> Elis flicks her wand, and the three blades stick themselves into the ground around you, melting into it. As they melt; they form a rune beneath you.

> The rune has the Makaian sigil for 'Blood' in the center, and starts to glow, the scarlet edges of the rune bubbleing and starting to spread over the floor. At a glance you cannot tell exactly what sort of rune this is or exactly what it will do, but since the core sigil is 'Blood' you absolutely know whatever is about to happen will involve Blood.

> No particular change in the status bars this round; but I'll post them again and explain it for any new players:



> Louise's Purple Bar is a sort of HP/MP combination. If this empties and you have not brought enough time; you Lose; a Bad End occurs and you'll get booted back a bit to retry. Of course; you're fine losing if you have brought enough time. You're already dead anyway.

> Elis' Green/Red bar is 'Seriousness'. If she gets excessively bored [In which case she takes a 'get out of my way' attitude] or feels like she needs to step it up; this will rise.

> The Blue/Yellow bar is 'Boredom'. Basically; how much you're keeping Elis interested in fighting you, since the objective is to distract her from chasing Rumia. The higher this rises; the quicker Elis will become more serious.

> Elis does have a third bar for her Defeat Condition, but this is not the objective and thus is hidden and will only appear if you create a situation where you can actually defeat Elis. It is not intended to defeat Elis here, merely stall her. I will not be giving hints as to this condition either. Consider it a hidden bonus.

===

Any new players; I am happy to answer questions you may have. Asking questions to the GM is a free action!
Branneg Xy:

--- Quote from: raikaria on February 20, 2020, 05:50:39 PM ---> You pull the mirror towards you; but the blast which was aimed at the mirror adjusts slightly as it shoots, clipping the frame. This; in turn, causes it to only just manage to deflect the blade aimed towards you enough that it cuts your sleeve.

> You ease up on the cold magic, and decide to fight Elis' Blood magic more directly. You manage to twist the knight's arm around by focusing the magic on that part specifically, although Elis in turn seems to focus on making the Knight itself move towards you, raising it's empty gauntlet like it intends to bring it down like a hammer.

> You conjure and throw several magical knives towards Elis; which fly around the suit of Armour. The vampire dosen't even pay attention to them, letting them hit her and dissipate, any damage they did do recovering nigh immediately. Your mirror dosen't fire kunai shots because it's still recovering from the glanceing blows it took and getting back into the right position. If it were to fire right now, in it's current staggered position and in front of you, it would hit you.

[First part of your post is basically what Tom said so I'm skipping that for redundancy's sake]

> You keep an eye on the other three blades, and once they fly past you, you just follow their magical signature. They stop; and turn back around. Pointing towards you, but not flying towards you yet. They seem to be on standby.

> Elis flicks her wand, and the three blades stick themselves into the ground around you, melting into it. As they melt; they form a rune beneath you.

> The rune has the Makaian sigil for 'Blood' in the center, and starts to glow, the scarlet edges of the rune bubbleing and starting to spread over the floor. At a glance you cannot tell exactly what sort of rune this is or exactly what it will do, but since the core sigil is 'Blood' you absolutely know whatever is about to happen will involve Blood.

> No particular change in the status bars this round; but I'll post them again and explain it for any new players:



> Louise's Purple Bar is a sort of HP/MP combination. If this empties and you have not brought enough time; you Lose; a Bad End occurs and you'll get booted back a bit to retry. Of course; you're fine losing if you have brought enough time. You're already dead anyway.

> Elis' Green/Red bar is 'Seriousness'. If she gets excessively bored [In which case she takes a 'get out of my way' attitude] or feels like she needs to step it up; this will rise.

> The Blue/Yellow bar is 'Boredom'. Basically; how much you're keeping Elis interested in fighting you, since the objective is to distract her from chasing Rumia. The higher this rises; the quicker Elis will become more serious.

> Elis does have a third bar for her Defeat Condition, but this is not the objective and thus is hidden and will only appear if you create a situation where you can actually defeat Elis. It is not intended to defeat Elis here, merely stall her. I will not be giving hints as to this condition either. Consider it a hidden bonus.

===

Any new players; I am happy to answer questions you may have. Asking questions to the GM is a free action!

--- End quote ---

> How large and complex is the sigil with its "signature" beneath?

> Is it possible to dispel it,even partly, or those of this kind have a fixed range+"condition" making it more efficient to nimbly move away from it ?

> In which position is the Mirror in relation to us and to Elis ?
Tom:
> Blood wouldn't have anything to do with us, we don't have any!  We can't let the knight step into the magic circle!

> Quickly dash out of the magic circle towards the side of the room
> Try and break the knight by using the leverage from the sword and parts Elis can't control, try and twist them in ways its not designed to

> Try and animate some fallen bricks behind Elis to form a sphere and hit her from behind, aim half of them at her wand
raikaria:

--- Quote from: Tom on February 21, 2020, 09:42:03 PM ---> Blood wouldn't have anything to do with us, we don't have any!  We can't let the knight step into the magic circle!

> Quickly dash out of the magic circle towards the side of the room
> Try and break the knight by using the leverage from the sword and parts Elis can't control, try and twist them in ways its not designed to

> Try and animate some fallen bricks behind Elis to form a sphere and hit her from behind, aim half of them at her wand

--- End quote ---

> You float out of the rune, putting as much distance as you can.

> As you are doing this; you try to break the armoured suit. You manage to unhinge the arm holding the sword; which floats on it's own via your animation. The Knight forms a replacement arm from blood and starts lurching towards you at a now-uninhibited pace.

> Due to the knight chargeing at you; I am not parseing the rubble command.

> Blood is seeping from the rune still. It seems to be filling the room, so it may be a summoning rune. The blood is covering the floor in a thin layer, but has not reached the other room yet.

> Since all you really did was move and pull an arm, no status update. Also this round was fairly fast so Elis' status hasn't updated.
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