Author Topic: Touhou Fantastic Danmaku Festival Part III (Eternal Night Chapter)  (Read 2754 times)

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williewillus

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Thought I'd make a thread for this fangame. First new thread here on motkv3 for a fangame in a long time, I think?

This series probably needs no introduction, but I'll give a brief recap anyways.

The first game in the Fantastic Danmaku Festival series came out a decade ago, in March 2014. The first game was a free remake of Embodiment of Scarlet Devil, and its initial versions were notoriously difficult. It was notable for being one of the first fully-produced full-length fangames.
Obviously, there were many full-length danmaku fangames that had come before it, but FDF1 was one of few danmaku fangames that managed to break out of the danmaku fangame niche and attract attention from the mainstream fandom, an honor it shared with games such as Concealed the Conclusion. Lastly, it was one of the very first notable danmaku fangames to come out of the Chinese fandom.
On a more personal note, FDF1 was one of the first fangames I played alongside Shining Shooting Star.

After several years of dormancy, FDF1 suddenly received a free update early in 2018 that removed all assets taken from the official games (sound effects, mainly), and significantly rebalanced the game to be easier. A few months later in August of 2018, it was officially released on Steam for sale.

A sequel remaking Perfect Cherry Blossom, Fantastic Danmaku Festival Part II, was announced in February 2019 and released for sale only a month later in March 2019. It was widely praised for its impressive visuals, most notably the animated spell card cut-ins, and also managed to reach a broad audience, many of whom had not played danmaku fangames before. A phantasm update was released in August the same year.

The team then went quiet, surfacing in 2021 and 2023 respectively to release two adaptations of FDF2 (Perfect Sakura Fantastica) and FDF1 (Scarlet Diabolique Fantastica) to the EXA Arcadia arcade system.

Finally, on June 14, 2024, the project leader posted a promotional video for the third installment in the series. As everyone expected, it's a reimagining of Imperishable Night. The Steam page was made public the same day. On October 9th, 2024, a new PV showcasing the gameplay was released.

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« Last Edit: October 11, 2024, 03:08:32 AM by williewillus »

williewillus

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Re: Touhou Fantastic Danmaku Festival Part III (Eternal Night Chapter)
« Reply #1 on: October 11, 2024, 02:34:33 AM »
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williewillus

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Re: Touhou Fantastic Danmaku Festival Part III (Eternal Night Chapter)
« Reply #2 on: October 11, 2024, 02:36:58 AM »
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« Last Edit: October 11, 2024, 03:09:27 AM by williewillus »

williewillus

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Re: Touhou Fantastic Danmaku Festival Part III (Eternal Night Chapter)
« Reply #3 on: October 11, 2024, 02:41:12 AM »
My thoughts so far are, this game look a lot more arcadey this time around. The player sprites are huge, lots of CAVE style glowy/flashy bullets, and enemies occupying structures in the background. Curious to see what the style is because on the surface it certainly looks quite different from FDF2.

System wise, from the second PV it seems to at least keep the surface system of IN, which is graze and shoot for time orbs (or whatever the blue drops are going to be called). Not sure how the gauge in the lower left is managed, because it doesn't seem to move around like it does for IN. Some sort of power burst or release seems to happen when it reaches max.

The shots are likely to be Reimu, Marisa, Sanae, and Mokou, as they are the four mentioned prominently on the Steam page.

Re: Touhou Fantastic Danmaku Festival Part III (Eternal Night Chapter)
« Reply #4 on: October 19, 2024, 08:34:25 PM »
This is one of the games I'm most excited for. I had a ton of fun learning how to score in FDF2, and I wasn't actually expecting this game to ever come out, so I was pleasantly surprised when this got announced.

From the few screenshots and videos I've seen, it looks like there's a good variety of enemy types and the backgrounds play a large part in the stage design. I feel like this is something that's lacking in most Touhou games, so I'm really looking forward to seeing how that turns out in this game.