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> "Now that these roots are out of the way, let us trim to our hearts content."
> "Do we still see any low spiritual energy branches? If we do go ahead and cut them"
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Rumia's Party Games / Re: Myon Quest - Scattered Souls
« Last post by Kilgamayan on Today at 01:58:40 AM »
Myon:

> Look supremely pleased with ourselves.

Youmu:

> "Myon's just that good. Carrying Lady Wakasagi plus a comfortable amount of water for her without spilling. Marisa doesn't know what she's missing from what I offered her earlier."
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Rumia's Party Games / Re: Myon Quest - Scattered Souls
« Last post by Neovereign on Today at 01:56:10 AM »
Myon:

> Could we fit Reimu within us without getting rid of Waka?
> Walk up closer to Reimu for Waka's sake.

Youmu:

> "Ah, mmm, battling while in your current situation might be a bit tough on me..."
> "Though, Reimu, you act like you're not someone worth seeing. You're Gensokyo's great hero, of course people agree going to be interested in you."
> Might be a tight squeeze, but maybe.

> "Well it's not usually good news when someone I beat up comes to see me. Either they want a rematch, revenge, or they're going to start bothering me more often from then on."
> "Sorry if I'm being a bother..."
> "You arent." Reimu corrects. "This is only a little chat anyways. At least you're not dripping water everywhere."
>_
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by Kilgamayan on Today at 12:29:14 AM »
> "Will do."
> Do we know where Hikoboshi might be? If not, ask.
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by It's Purvis! on Today at 12:21:21 AM »
> "Thank you. Best wishes for next Tanabata."

>"I'm sure the weather will be good," she says. "And if you should see Hikoboshi, please let her know I am thinking of her."

>_
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> Form a ring of keystones around the base to block the roots from slowing our progress.

>Right, right! Keystones rain from above, to Youmu's absolute bafflement ("Where does she hide those?") , and surrounds the Saigyou Ayakashi's Trunk.
>The roots are thankfully blocked out of their full range of movements due to this. And you notice that no other roots are coming for you. It could be because of the Shimenawa around your keystones.

> Can we determine the weather the spiritual energy of the tree gives if any at all?

>You can discern the weather of any being with sentience. A tree shouldn't count for the minimum standard of sentience, but most trees don't attack you with roots, and this one seems to at least have a sense of self-preservation if this says anything.
>Just as you think that, you feel your Sword of Hisou responding to the proximity of the Tree's "Spirit".
>And it has a Weather of... Snow?!

[ Attachment: You are not allowed to view attachments ] Weather: Snow
Associated Character: Yuyuko Saigyouji
Effect: All Characters can steal Spiritual Energy from others on touch. "Touch" really just means any melee weapon.

>Why does the Saigyou Ayakashi have the weather associated with your sweetheart... Her
>This can't be right! Right?! Two entities having the same weather is common, but not for very unique beings like Her. Usually people have the same weather when they have the same origin and/or personality, two fairies who are born of the same aspect of Nature will have the same weather. For someone with a complexity like Her, someone else having the same weather should be near impossible, let alone for that other someone to be a tree and not a person.
>_?
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by Kilgamayan on Yesterday at 09:27:20 PM »
> "Thank you. Best wishes for next Tanabata."
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by It's Purvis! on Yesterday at 09:15:00 PM »
> Let our eyes go slightly wider in surprise.
> "Oh my, thank you very much!"
> Accept the gift.

>You accept it; the bundle is heavy and slightly pliable.
>You obtain: Orihime's gift.
>"You must think nothing of it," the goddess says with a smile. "Best wishes on your journey."

>_
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Probably old news here, but Treasure Castle Labyrinth has a new version with remastered tracks + a whole game for it

(Can't really put links rn cuz on phone)
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Help Me, Eirin! / Re: Seeking advice for avoiding bullets
« Last post by Suspicious person on Yesterday at 07:54:21 PM »
Very late on the continuation, but basics and good habits aside, there are some good practices that are worth taking into consideration if you want to get consistent at clearing (these all go under the assumption that it's not the first playthrough :)

- Play the game in a similar fashion every single time & set a routine to follow : modify your routine at the parts where you make mistakes, and keep playing exactly the same way for the parts where your approach works to get consistency ( it's a technique called routing)

- Identify in which part of the route you struggle the most and plan your bomb usage for them

- Don't make unnecessary movements, let patterns unfold to have an easier time deciphering them (helpful when some patterns have aimed components)

- Understand the game's ressource system and try to incorporate acquiring the ressources into your routes

There's unfortunately no universal advice for ressources ( bombs and lives especially) as they tend to differ per game ... so a bit of studying and matching your playstyle to such or such game's ressource system is unavoidable.
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