I don't think doc and cop and masons and vig exist in the same game.
I've been thinking about it and I don't think any combination of 4 scum roles makes up for the fact that there are 3 confirmable roles (possibly 4 if a kill is prevented via doc since setup forces lynchs and night kills) + a potential follow the cop scenario. Obviously, there are ways for scum to get around this based on what's flipped, but there is no way to neutralize an advantage like that that town already has from the get go. I also don't think that Kilga or any other mod, thinks on paper that doc/cop/masons in one game is a good idea regardless of scum power. Furthermore, based on NKs, based on who has flipped as scum so far, there's no way scum would not have used what tools they have to do more damage to the power roles that have come forward by day 2-3.
At the moment I find Oarfish's doc targets questionable. Why fabloo N2 over a mason? Why not serela anytime N3 on? What determines above 50% certainty to be protected?
As for serela, well I did see that case but as far as I'm concerned it boils down to, "everything dan has done with scum is neutral interaction" although I see more of it being serela straining to put interactions that quite clearly show scum thought of me as a mislynch as instead neutral. If the goal is to lynch me and handwave reasons not to, then I can see why that was opted for.
Anyway town can afford one mislynch today, so I'm going to think about who I endorse for the lynch in a likely 3p scenario with Serela/Oarfish/Niektory.