~Beyond the Border~ > Rumia's Party Games
Roll To Dodge: The Return Of The Crossovers
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Cybeast710:
It's been 7 years since the last time I ran one of these. The forums look...a lot deader since then...which I guess makes sense.
And yet, for some reason, after all that time, here I am again, looking to run another one of these.

A reminder of the rules you're playing by (spoiler tagged because it's pretty big):

Spoiler: The GM (Game Master) posts a situation the players are in. The players then post their actions, according to the conditions GM sets. The GM then rolls for the actions' results, and writes them out in his post. Then the players post actions again, ad infinitum.

The action results are defined by a six-sided die roll:
[1]: Epic Fail. Your efforts only worsened your situation.
[2]: Fail. Your skills or luck were insufficient.
[3]: Meager success: The situation didn't improve by as much as you have intended.
[4]: Success: Your efforts were sufficient to achieve your goal.
[5]: Epic Success: Your skills and luck have combined to ensure your success.
[6]: Overshot: Your efforts were more than required for the goal's completion, and your luck is such that unfortunate side-effects are inevitable.

If at any time something threatens a player, that player may make a roll to avoid the threat.

For each action, any number of rolls may be made, as determined by the GM.
Primary causes for multiple rolls include, but are not limited to:

* Actions explicitly composed of multiple actions
* Actions that imply other actions that are not declared free


For every dodge roll, any number of additional rolls may be made, as determined by the circumstances, and any skills or special effects applied to the player.

Each successive dodge roll during a turn, unless it is a dodge against the same object or character, will get a -1 bonus.

If you are Stunned, Dazed, or otherwise receive a temporary penalty to overall or individual rolls, this penalty lasts until your next action is resolved, and not through the whole turn.
If you receive a long-term effect that has the potential to alter itself, you get an Effect Resistance roll immediately after your action is resolved to determine the spread and consequences of the effect.
If you are Unconscious, whatever penalty you receive will not reduce your roll score below 2, unless stated otherwise.
If you receive a mortal wound but are not killed outright, you need to pass a roll to dodge Death at the end of every turn. Only bad rolls here will provide penalties to survival rolls.

You can spend your turn to help another player achieve his goal. If your roll is higher, it is taken as the success roll for the action.
You can also spend your turn to botch another player's action. If your roll is higher, its opposite is taken as the success roll for the action.
In both cases, individual player rolls determine what happens to the players in the course of the action.
This time around, we aren't starting at the Hakurei Shrine Post-Incident Party.

We are beginning at the start of an Incident, with an actual goal in mind.
And I have about...7 years worth of other characters to potentially bring in myself. This time around, rounds of play will have a set time. Time TBD based on response frequencies and number of players.

Now...let us begin.

Youkai Mountain has become shrouded in pure darkness...
Branneg Xy:

--- Quote from: Cybeast710 on August 09, 2021, 06:34:44 AM ---
Youkai Mountain has become shrouded in pure darkness...

--- End quote ---

A couple ,or three,questions,if you please,and thanks for your efforts.

Is this the GM-set starting situation?

Are the conditions going to be set after the 1st player posting?

Can the players ask the GM "insights(deeper descriptions or explanations) about the any past situations,the current situation,their conditions?
DarkWitchClaire:
Haven't checked the forums in a while....

Would we just be playing as ourselves in Gensoukyou?
WitheringFlowerCrown:
I would repeat the other's questions, but I've seen a slice of the absolute chaos that just the beginning of these games can be, so I'm going to withhold those for later.

>Be a Fairy, from Gensokyo.
Evil_Nazgul0616:
//Only been in one of these before and even then the one I was in could be considered atypical and happened a very long time ago anyway, so as interested as I am in jumping in I'm not exactly sure how to start. Mostly due to having similar questions to what has been already asked.

//Though to add: Are our actions limited to touhou related things only? Only asking due to the thread title and because said previous RtD I participated in had almost no limitations regarding whether or not it had to relate to touhou whatsoever. (Aside from everything taking place in Gensokyo of course.)
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