Author Topic: The History of Touhou Doujin Sales Events 2004-2024 from the Side of Statistics  (Read 2612 times)

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Touhou Doujin (Touhou genre) emerged around two decades ago and is still blooming today, despite not being as huge as it used to be a decade ago. Touhou Project fans have spontaneously planned various events, centered on doujinshi sales events, and created a place for fans to interact. The Touhou-only doujin events have served as the core infrastructure supporting the growth of the Touhou genre. Not only are there many events and circles, but the current Touhou-only events are extremely diverse, with regional distribution, work-only or character-only events, and events that are ancillary to the sales events.
Touhou Doujin is also an "experimental field" for different ideas for doujin events. Touhou Doujin in some ways became its own thing, even though they face similar problems to the Doujin scene (but their roots may be different). We will see later how they tried to solve them and how successful it was.
In the Touhou genre, Reitaisai and Kouroumu are often considered special due to their scale and history. But the differences in trends from other Touhou-only events, and the fact that the trends of Reitaisai and Kouroumu are very similar (at least before COVID-19) despite being held in different locations, suggest the existence of a socioeconomic structure and environment surrounding doujin events unique to the Touhou genre.

Before we talk about the history of Touhou Doujin, we should understand what Touhou Doujin is and its characteristics.

Touhou-only sales events are events that specialize in the distribution of Touhou derivative works. In Japan, it is often the case that at least one type of work must be distributed. In addition, there are different kinds of specialized events within the Touhou genre, and in addition to sales events that target Touhou in general, there are also sales events that target specific characters (for example Touhou EoSD only), works (for example Marisa Kirisame only), specific media (for example Touhou music only, Touhou games only) and specific themes (for example Touhou critics only). Compared to the early days, Touhou-only sales events have become more complex, as not only solo-hosted sales events are held, but also joint events and cohosted events. By sharing the facilities and operations on the day of the event while maintaining the unique character of each event, economies of scale can be enjoyed. As the types of events run become more diverse, such as live music events, game corners, reading clubs and presentations, the image of sales events continues to change even now.

Touhou-only events vary greatly in size, venue and subgenres, and depending on the combination of these elements, the image of the event that participants have is formed. In particular, the subgenres are strongly influenced by the organizer's preferences and policies. When a unique event is held, it may encourage an increase in participants and the publication of new works by circles.
From the side of the subgenres there are several kinds of events:
Touhou general events, which welcome all Touhou derivative works, are held all over the country. The largest Touhou-only event in each region is generally a Touhou general event, and it also serves as the face of the region. The main events are Reitaisai (Kanto region), Kouroumu (Kansai region), Meikasai (Chubu region), Dai⑨shu Touhousai (Kyushu region), etc.
Works-only and characters-only, which function as a receptacle when the popularity of derivative works of a particular work or character increases among fans. In addition, when Team Shanghai Alice announces a new Touhou work, the event becomes more popular. In addition, the holding of the sales event itself increases the attention of the work or character, and can play a role in the formation of a subgenre. Examples include Bunbun。Newspaper Friends Club (文々。新聞友の会) (Tengu-only), Science Century Cafe Terrace (科学世紀のカフェテラス) (Hifuu-only). The number of circles on these sales events is usually larger than the number of circles, which publish works in the same subgenre, at Reitaisai and Comiket.
Others. There are also Touhou-only events with specific themes, such as "Touhou and sake" at the Engawa of Hakurei Shrine (博麗神社の縁側), "Touhou and trains" at Enshusai (東方遠州祭in列車) and "Touhou critics" at the Gensokyo Forum. There are also sales events that feature a sacred place pilgrimage, for example Suwa at Mishagujisai (御射宮司祭).

Event format refers roughly to the difference between whether the event is run alone or multiple events running an event together.
From this side there are several kinds of events:
Solo-hosted events*. Examples of solo-hosted Touhou-only events are large-scale events with more than a thousand participants, such as Reitaisai and Kouroumu. There are also many smaller events which are hosted alone, for example Yarinsai and events by Anime Club Kofu, etc.
Joint and cohosted. Cohosting type is when different sales events form cooperative relationships to hold an event. There are two types of cohosting: cohosting with Touhou-only events (and as they are more connected they are called joint events) and cohosting with sales events of other genres (they are called cohosted events). Examples of joint events include the Kyoto Joint Festival and Touhou Joint Festival, which combines works-only and characters-only events. Examples of cohosted include the Dai⑨shu Touhousai and Meikaisai. In both cases, co-hosting has been effective in securing an appropriate venue for a single event. The first Touhou-only event, the 1st Reitaisai, was also cohosted with a Fate-only event.
Mini-only (Petit-only), which are similar to cohosted events in that events with different names are jointly run, but their main feature is that they have a clear "parent event". In other words, rather than starting a new event from scratch, it is a case of using the system of an existing event to hold a small-scale only event. Holding a mini-only event has the effect of promoting the presence of Touhou circles and the trends in their works at existing events. Such events were held between 2010 and 2015.

* In Japan solo-hosted events are called alone or single events (単独).



Touhou-only sales events are held in areas all over the country, mainly in large cities. They are held in a variety of formats, but as of the end of 2024, they have been held in 43* prefectures. In many of them, events are held on a regular basis, but there are prefectures where events have been held only 1-3 times. Nowadays, events are held continuously mainly in areas with a certain concentration of active doujin community.
Events other than doujinshi sales events, such as doujinshi reading groups, live music events, and cosplay events, can also be seen in various places. These are sometimes planned to coincide with sales events, or held as offline meetings in areas with few sales events or after events.

* Some researchers, such as STRIKE HOLE, agree that 3rd floor on 2nd Komachisai (響灯小町祭2), which was held in 2015, "Akita's First Touhou-only" event. This was the only Touhou-only event in this prefecture. If this event is not counted as a Touhou-only event, then by now Touhou-only events have been held in 42 prefectures.


Saying about the content of Touhiu doujinshi sales events, derivative works in the Touhou genre are not limited to doujinshi. Of course, the overwhelming majority of circles handle doujinshi (on many Touhou-only events around 50-70% of circles are focused on doujinshi). However, what makes Touhou unique is that it goes beyond that and has a wide variety of expressions. Things like food and alcohol are not uncommon in the Touhou community and were rare in other doujin genres for a long time. There are a lot of different forms of merchandise, even clothes and dishes are sold. There are Touhou circles which express themselves in the field of doujin music: there are arrangements of original songs, Touhou-style music and live performances. Some circles decide to make games and that can be a digital game or physical game. Different kinds of critical doujinshi are spread and, as it was noticed before, there are events where circles can share such works and their opinions. Pilgrimage and Travel books are spread nowadays. There are also guide books. Touhou Doujin is a place where a variety of expression methods are allowed.



And now that we learned what Touhou Doujin is, we can learn how it evolved.
Looking at the data and information we have, we can split the history of Touhou Doujin into:
  • The "dawn period": a high growth rate but lacked breadth.
  • The "Touhou bubble period": a dramatic expansion in the overall scale.
  • The "stable contraction period": the contraction of smaller Touhou-only events while maintaining the characteristic structure of Touhou genre, the concentration of circles on large-scale events.
  • The "structural shock period"*: the noticeable contraction of big Touhou-only events which led to measures to maintain the structure of Touhou genre, the stabilization of small and medium-sized events.
  • The "structural contraction period": it occurred when the structure of Touhou genre could not be maintained any longer.
  • The "COVID-19 period": the epidemic hit and reduced the structure of Touhou genre greatly.
  • The "Post-COVID-19 recovery period": after the end of the pandemic the structure of Touhou genre began to slowly restore to Pre-COVID-19 state.

* In previous research papers the period from around 2014 to 2019 was viewed as one period – "structural contraction period". New data showed that there are a lot of differences between 2014-2017 and 2018-2019, so they were divided.



Dawn Period (2004-2008)

At this time, individual events such as Reitaisai and Kouroumu showed high growth rates, but the overall growth rate was lower than the expansion during the Touhou bubble period that followed.
Only three sales events were held between 2004 and 2005: Reitaisai, Kouroumu, and Love-coloured Magic (the first character-only event). There were enough circles interested in Touhou to hold an Touhou-only sales event. Even though the first Reitaisai was the first Touhou-only sales event, more than 100 circles participated in the event, despite the event only having 50 circle spaces available. This shows that there were networks, such as image boards and Coolier, in which information about Touhou-only events could be circulated through the Japanese Touhou community. Such networks also helped to spread information about the first Touhou Popular Vote, the first Touhou tournament and other community activities. At that time the view of Touhou was slowly shifting from STG to doujin creations.
After that, from 2006 to 2008, other events besides Reitaisai and Kouroumu started to be held, and the genre began to show its own characteristics as a Touhou genre. Some people began to move from other genres (for example from Key & Leaf) to Touhou. The total number of circles per year also grew to around 2000 by 2007, and it was on a stable growth track. But people (participants, circles and staff) continued to be concentrated in Reitaisai and Kouroumu, even though the number of events increased. However, the theme of concentration, which was an important characteristic in the early years, is closely related to the structure of Touhou-only sales events that continue to this day.


Touhou Bubble Period (2008-2010)



The number of fan groups active in Touhou increased dramatically. This phenomenon is called the "Touhou Bubble Period". So what happened at this time? The main reasons are believed to be the spread of new communication tools such as social networks and the Touhou boom on Nico Nico Douga. Nicovideo started its service in 2007 and provides a large number of amateur videos. Among them, Touhou Project, Idol Master, and VOCALOID (Hatsune Miku, etc.) had a large number of video submissions and they were called the "Niconico Big Three". Works such as "Marisa Stole the Precious Thing" (published on Niconico in 2007) and "Bad Apple!! feat. Nomico" (published on Niconico in 2009) are very popular. The former became popular on Nicovideo in 2007, though Touhou in general on Nicovideo would start to get a popularity boom beginning in 2008. The increase in the popularity of Touhou music and video works has led to an influx of a large number of new members who first learned about Touhou on Nicovideo. The number of circles at Touhou-only events increased dramatically between 2008 and 2010, which can be considered the result of the influx of a new generation from Nicovideo.
At this time, the movement of Reitaisai and Kouroumu to Tokyo Big Sight and INTEX Osaka respectively were viewed as symbolic of Touhou's genre expansion. At the same time, it became notable that the growth rate for other Touhou-only events surpassed Reitaisai and Kouroumu. The foundation of the Touhou genre as a large-scale genre that continues to this day was during this period.

The number of Touhou-only sales events held in local areas increased greatly. Around that time it was believed that "any Touhou work can be sold", so many circles gathered on Touhou-only events. In 2009, events that were the core of Touhou-only events in local areas for a very long time, such as Hakata Touhou Festival (later was renamed to Dai⑨shu Touhousai), Tokyousou, Kamuisai, and Shikokusai (later was renamed to Iyoshikokusai) appeared. Existing events such as Niigata Touhou Festival also began to expand, and the environment for holding Touhou-only sales events in local areas changed.
The wide-spread expansion of Touhou-only events in local areas continued until around 2011, leading to their appearance in Nagano, Yamanashi, Gifu, Tottori, Shimane, Tokushima and other prefectures. These areas are relatively easy to get to from large cities, have a local base of doujin activities or have a management system in place, such as local governments supporting events. Also, doujin sales events in rural areas, especially those aimed at men, were showing a clear tendency to stagnate at the time, and it has been pointed out that the Touhou-only sales events had a great effect on unearthing local doujin circles in addition to Touhou fans in large cities. Meanwhile, Touhou-only events were held in large cities by the Puniket Preparatory Committee, Project-D and KetCom, and Studio YOU and others nationwide organisers entered the Touhou genre, each achieving a certain degree of success. At the time, the overall pie was expanding, and it can be said that circles and the general public were highly motivated to participate in Touhou-only sales events themselves. Reitaisai and Kouroumu were also growing rapidly, but at the same time, many Touhou-only events were able to profit from and take advantage of the genre's expansion.
The number of general visitors was also unusual. There is a term called the "attendance coefficient", which indicates the number of general participants per circle (sometimes it is measured as the "total number of participants" including circle participants), and is calculated by dividing the number of general participants (or total number of participants) by the number of circle participants. According to STRIKE HOLE and Hisayuki Yoshifumi (久幸繙文), this coefficient for a normal doujinshi sales event is around 3-4, while for crowded Comiket is around 13-14. The average for Touhou-only events was 10-12 during the Golden Age (2008-2013), and for both Reitaisai (2008), when it was at its most crowded, and the Hakata Touhou Festival (2009) it exceeded 20.


Stable Contraction Period (2010-2013)



During this period the number of circles on Reitaisai and Kouroumu remained stable at around 5000 and 2500, respectively. The number of circles reached its maximum in 2011, with about 15700 circles. The rapid growth calmed down and an equilibrium occurred between the number of people entering and leaving the genre. However, the number of circles for the other events had already started to slow down its increase in 2010-2011, and greatly reduced in 2012. This led to a decline in the overall total number of circles, and circles became more concentrated on Reitaisai and Kouroumu.
However, the influx of new people into the genre soon began to slow down, and Touhou-only events, which had a weak base of activity, began to cease activity within a short period of time. Some local sales events gained a strong core status, and the number of circles at those sales events continued to grow for a while. Some new events appeared, which also helped to increase the number of circles in local areas for a while.
The majority of Touhou-only events held in local areas during the Touhou bubble period were Touhou-only general sales events. As the core general sales events in each region consolidated their management systems, the number of events held annually and the times of arrangements became known, and they established themselves as a regular place for participants to interact.

Under these circumstances, it gradually becomes more difficult for new Touhou general sales events to gather participants. At the end of the Touhou bubble, the number of Touhou-only events with much fewer participating circles than the number of recruitment spaces began to increase. The background to the occurrence of Touhou-only events filling less than half of their circle spaces, or in some cases less than a third, is thought to be related not only to the slowdown in the growth of the Touhou genre, but also to the dynamics unique to doujinshi sales events. The process by which representative Touhou general sales events were established is the same not only in rural areas, but in all areas. In the Kanto region, the Reitaisai is an example of this, but as it became larger and held once a year, a more regular place for regular interaction was required. Puniket events such as Kurenai no Hiroba (紅のひろば) and Leave the Magic of Love to Marisa! (恋のまほうは魔理沙におまかせ!) as well as Project-D events such as Moon Feast (月の宴), could be evaluated as having a function equivalent to that of regional representative events. The scale and continuity of Touhou-only events became polarized in terms of whether or not they functioned as a place for regular interaction.
However, new Touhou-only events continued to be established in response to the diversification of Touhou fan activities. Among them, many work-only and character-only events began to emerge. Work-only and character-only events were held by circles who participated in the "standard" Touhou general sales events and looked for new opportunities for activities in their spare time. These types of sales events were held from the early days and many were very successful, but during the stable contraction period, work-only and character-only events began to function as hubs for sub-communities within the Touhou genre. The sub-communities that expanded within the Touhou genre have in some cases become powerful enough to support the operation of individual doujinshi sales events.

For example, The Outside World Visible from the Boundary (境界から視えた外界), held in 2010, was an Hifuu-only sales event, which was a minor subgenre at the time, but it proved to be much more lively than initially expected. The following year, the Science Century Cafe Terrace (科学世紀のカフェテラス), also an Hifuu-only event, was held, and the two events were jointly planned, clearly demonstrating their intention to promote the Hifuu subgenre. The Hifuu works produced by circles were also unique, and increased the buzz around the Hifuu subgenre. What supported this process was the existence of the potential for the formation of a subgenre that was already forming, such as the interaction between staff through the activities of the Reitaisai and Kouroumu, and the interaction between circles and readers through characters, and the work-only and character-only events provided the opportunity to bring this to the surface. The system in which sales events created subgenres was in full swing, which was a major feature of this period.

A feature of these work-only and character-only events is that it is not uncommon that the number of circles on each event to be greater than the number of circles on the same character placement area at Reitaisai or Kouroumu.
When applying to participate in events such as Reitaisai, it is thought that circles often choose the subgenre in which they are mainly active. However, not all circles are always active in one subgenre. If given the opportunity, they may venture into a subgenre that they are interested in. Work-only and character-only events have been successful in capturing the needs of such circles. The same may be said about the Touhou genre at Comiket and Touhou-only sales events. The larger scale of sales events does not uniformly expand the opportunities to present works.
In addition, for those who wish to host sales events, during the stable contraction period in which the total number of circles per year began to decrease, work-only and character-only events made it easier to highlight the individuality of the event and promote appeal to participants.

During the stable contraction period, while the scale of the Reitaisai and Kouroumu was maintained, the number of circles at other events decreased. The major increase of newcomers like during the Touhou bubble era disappeared, and there was a polarization of Touhou general sales events and the formation of sub-communities led by work-only and character-only events. As the number of circles decreased, Touhou-only sales events became more fragmented.



Structural Shock Period (2014-2017)

The shrinking trend of the Touhou genre was becoming obvious to everyone in 2014, but the decrease in the number of participating circles at Reitaisai was seen as a turning point for the genre. In the same year, the number of circles at the Kouroumu decreased significantly compared to the previous year; the number of general participant began to decrease (the "attendance coefficient" for most Touhou-only events reduced to around 6-7), and the future of the Touhou genre became more uncertain.



However, when looking at the number of circles at other Touhou-only sales events, the downward trend has stopped and the numbers have stabilized and even began to slightly increase. Considering the magnitude of the impact of the Reitaisai and Kouroumu, when considering the Touhou genre, the decrease in the number of circles at Reitaisai is a turning point, but when considering all Touhou-only sales events, we must think about the structure of the genre while being aware of how this contrast came about.
The reason why the number of other Touhou-only circles began to stabilize is that many events that were established during the Touhou bubble period but were unable to build a stable foundation, or events that were originally intended to be short-term events stopped their activities. Many of the Touhou-only events that continued to be held had a certain degree of scale and know-how; their management base had been strengthened by holding simultaneous events.

According to Circle Goka, another reason for the decline in the number of circles is the change in population composition:
Quote
The age of circle representatives in the Touhou genre peaks in the early 20s and decreases in the late 20s. This is thought to be because many circle representatives are university students, and they end their circle activities or decrease their circle participation as they get a job.
If the generation who entered university during the Touhou bubble period stays in university for four years, they will graduate between 2013 and 2015. During the Touhou bubble period, when the genre's population increased significantly, there must have been many circles that were students at the time. It is possible that the decline in circles in the Reitaisai and Kouroumu was caused by the reactionary decline of the sudden population increase, combined with the declining trend in the number of new inflows, which led to the decline in circles in the Reitaisai and Kouroumu.
In this case, like the Reitaisai, other Touhou-only events are likely to be affected by changes in the lifestyle patterns of Touhou bubble-era circles, but it can be assumed that many of them ceased activity before the population decline was felt. In this respect, Reitaisai and Kouroumu, which are held regularly throughout the period and have a high priority for circles to participate, are more likely to be affected by the dynamics of the Touhou bubble generation than other Touhou-only events. This is thought to be an important basis for the argument that links the decline in the number of circles at the Reitaisai to changes in the genre's demographics.

— The History of Touhou Event: from the Point of View of the Statistical Analysis, First Edition (東方イベント10年史[初版]:データで見る東方Project同人誌即売会), 2016, p. 39

Another reason many people mention is the emergence of Kantai Collection. Back then, Touhou fans had a certain attraction to Kancolle. Both had many girl characters. Each character had its historical or mythological background. Fans could learn information related to the character through investigation, and characters gain popularity among fans through secondary creation and review of the works. Sharing this information between fans is also a common feature of Touhou and Kancolle. In other words, these two are very compatible with fan activities. These characteristics can also be seen in Uma Musume, which has become very popular recently. Some of the Touhou circles at that time, that were good at investigating characters and world views, expanded their scope of activities to the Kancolle field, and the Touhou fans also had an impact on the early stages of the Kantai Collection sphere.

The most striking feature of structural shock period is the increase in younger participants. From its early days to its peak, the participants of the Touhou doujin events were mainly college students and older. However, starting around 2015, more and more high school, middle school, and elementary school students began to participate along with their parents at exhibitions such as Retaisai. Touhou has become a favorite field for Japanese primary school students.
There is a theory that explains that. In the early days, finding out about Touhou and having deep understanding of it required the use of a PC. Playing original Touhou games or watching videos on Nicovideo required a computer, so Japanese Touhou fans are mainly college students and older. However, starting in the 2010s, the popularity of smartphones increased dramatically, giving even primary school children greater access to the internet. As a result, elementary school students began to look for information about anime and games, and Touhou may have become more popular as a result.


With the reduction in participating circles, different events began to compete much more. From the economical side, a doujin event, as well as being a place to trade doujin works, is also structured as a trade between the organizers and circles for the right to exhibit. If there are no proposals that the circles think are acceptable for trading, circles will not gather and can eventually lead to the closure of the event. Organizers have many expenditures: venue expenses, public relations expenses, equipment expenses, labor costs. But they also have several ways to get income: participation fee, corporate exhibition fee, goods sales; and the deficit may be compensated by the organizer's free work and pocket money. The number of participating circles can not only affect the participation fees income, but also the number of general participants.




From the time of the rapid expansion of Touhou-only sales events, the average number of circles has decreased. Initially, the increased costs were borne by the organizers. As the genre scale shrinked, the organizers' burden reached its limit. In response, the participation fees burden on circles also increased. The total participation fee amount remained the same, but as the number of circles decreased the average participation fee for circles increased.



Before this period, event organisers survived the decline in scale by "sharing" circles with each other (adjusting schedules, joint planning, etc.), they tried to cooperate. After 2013, the decline in scale reached the organizers' limit, that is why events began to compete more to survive; it is a structural problem accompanied by a change in the competitive environment. And one of the manifestations of this is the emergence of Autumn Reitaisai.



Before 2014, the structure of relation between Touhou-only events was described as "Reitaisai in the East, Kouroumu in the West", those events being major centers of activities in the Eastern and the Western regions of Japan. But the emergence of Autumn Reitaisai in 2014, which quickly surpassed Kouroumu by the number of participating circles, changed the situation greatly. There were even some critical opinions which claimed that the Autumn Festival has "taken away" the number of circles from Kouroumu.



Here we can see the actual number of circles on Reitaisai, Kouroumu and Autumn Reitaisai. We can see that at the end of the stable contraction period the number of circles which attended only one of the events began to decrease. Comparing 2013 and 2017, the number of circles which attended only one of the two events became less than half. Comparing 2013 and 2014, many circles (around 29%) which attended both events in 2013 participated in all three events in 2014. Autumn Reitaisai managed to create a strong base as the number of circles in each category (last four columns in the table) remained mostly stable even after COVID-19, but that couldn't be said about Reitaisai and Kouroumu. We can also see that the number of circles which participated only in Kouroumu and Autumn Reitaisai is very low compared to the scale of both events, because circles have to choose one or the other. The two events, which are held close to each other in the fall season, are in a certain competitive relationship. Only some circles (around 125 circles or around 5%) decided to fully move from Kouroumu to Autumn Reitaisai in 2014.



The Autumn Festival, which is held on a scale of over 1000 circles, is obviously not an event that can be held only by participants moving from Kouroumu. And the overall decrease in Kouroumu is far greater than the overall increase in circles in Autumn Reitaisai. It is certain that the reduction in the scale of Kouroumu and the holding of the Autumn Festival are not unrelated, but the extent of the actual impact is debatable.



   
However, some of the arguments that defended Kouroumu by criticizing Autumn Reitaisai could have overlooked other issues that Kouroumu faced by focusing too much on Autumn Reitaisai.
One of the disadvantages that Autumn Reitaisai has over Kouroumu is the closeness of the dates. However, the number of circles that participate in both Autumn Reitaisai and Kouroumu continued to increase year by year. In addition, in relation to the schedule of Kouroumu, it is necessary to consider the Kyoto Joint Festival as well as Autumn Reitaisai. Kyoto Joint Festival has hardly received any criticism because its dates are already fixed through continued holding. In 2016, there were signs of mutual cooperation between Kouroumu, Autumn Reitaisai, and Kyoto Touhou Joint. This alone couldn't improve attendance, but it is worth noting that the organizers were aware that they needed to increase the number of overlapping participants.
In summary, Autumn Reitaisai helped to maintain the number of circles for some time, but the number of unique circles began to decrease greatly.


But "taking away" circles from Kouroumu is not the only thing Autumn Reitaisai was blamed for. It was also criticized for reducing the number of circles in the Kanto region, and as we can see below that is true, and it had an even bigger impact than Reitaisai SP.





   
The number of circles that participated in small or medium-sized Touhou-only events in Kanto region dropped from around 2150 to around 950 circles, more than twice. Also the number of events dropped greatly from 28 to 11, as those circles could go to Reitaisai. That is why smaller events began to find ways to maintain their activities which in result led to the rise of the participation fees on those events since 2015, as the number of circles reduced. The rise of participation fee during this period was noticeable in other regions of Japan too, but in Kanto Autumn Reitaisai had an impact on these processes too.



The Autumn Festival became a serious issue precisely because the Touhou genre was in a period of decline. This shows a shift from cooperation to a struggle for survival.




The average number of circles decreased with the "Touhou bubble", so the events responded to the decrease in income by saving money. When the organizers reached the limit of their ability to reduce operating costs the strategy began to shift from cooperation to a struggle for survival. Solo-hosted events became much less common, and cohosted and joint planning became common to ensure stable events (Kyoto Joint Festival, Touhou Joint Festival, Meikasai, Dai⑨shu Joint Festival, etc.).
To survive, big and medium-sized events began to differentiate more from other events. While it was often viewed critically by circles, the introduction of various events within the Reitaisai event can be seen as a search for a way for the event to survive from a broader perspective, rather than a fight for a piece of the pie within the Touhou genre. Kouroumu was run more like a general sales event than other large and medium-sized Touhou-only events. Compared to Reitaisai, which was constantly making business-like decisions, Kouroumu's management system, as some researchers say, gave the strong impression of being more like a hobby-oriented sales event organization. Meikasai, which had grown particularly notably, offered circles options that remove hardware constraints, such as Meikasai X, which provides spaces that circles can use freely for events, and participation in poster presentations at the Gensokyo Forum. Dai⑨shu Touhousai was the origin of active live event hosting, and the organizers envision a structure in which they can give back to circles by lengthening the time that general participants spend at the event through planning and implementing the events. Kyoto Joint Festival is a joint event of several Touhou-only events, but it is characterized by the careful consideration and attention to detail of each organizer. These cases are not a silver bullet to dramatically increase the number of circles. Stage events and other events held during circle distribution hours are often dissatisfied by participating circles. However, in all cases, they have a uniqueness that allows the organizer's face to be seen.



However, despite all measures to maintain the structure, at the end of the structural shock period the number of circles per event began to decrease (although the average number of circles on non-cohosted events increased during this period, but at the same time the number of non-cohosted events decreased). Touhou-only doujin sales events slowly began to lose their main role in Japanese Touhou community. There were perspectives that Touhou-only events would become just "one of the kinds of Touhou content" as other kinds of activities (for example social networks) became popular. Changes also happened in the community as individualization was rising while the importance of community was decreasing. Fans' unique information sharing and organizational power was declining. The importance of official materials increased and commercial development became more noticeable (but this topic is for another time). The community wasn't decreasing that time, the interests of the community changed.



Structural Contraction Period (2018-2019)

The Reitaisai and Kouroumu shock led to serious changes in the structure of Touhou-only events and some measures were made to maintain the structure. The changes in the community became noticeable too and the pie was shrinking. Those changes were serious for the weak structure of Touhou-only events, which eventually led to the serious decline of the structure in 2018-2019. The future of the genre became even more uncertain.
One of the reasons why it happened is that the number of young Touhou fans increased even more. The generation gap was increasing, which may be supported by data from Touhou Vote* as it was shown in different research papers. The number of fans who were around 20 years old and older began to decrease, while the number of younger fans was increasing. Taking into account Circle Goka's hypothesis (which was introduced in the previous period) about the change in population composition, then this change can be explained as another demographic cycle of the four-year student generation.

But it is obvious that the number of people who wanted to and could participate as a circle decreased.
Another reason is changes in the series. As it was said before, official works and media began to play a more serious role (as official works became more accessible, more ways to see ZUN's views and interpretations appeared) and commercialization became even more noticeable. Because of this, some circles that dislike such changes were more likely to move on from Touhou to other genres or could begin to make original works.

* The quality of which is questionable, as it was shown in White Paper (2013 Edition) when NicoDouga Touhou Popularity Poll was arranged instead of Touhou Wiki Popularity Poll the data was very different from data by Touhou Wiki Popularity Poll.




A serious indicator of the contraction of the structure is the decrease of the summary of the participation fees all circles paid during the 2018-2019. After the shock in 2014, many events began to increase the participation fee to cover their losses. Even though the fees continued to rise, such measures couldn't cover losses anymore as more circles began to leave the genre. That eventually led to even higher fees what again led the decrease of the number of circles per event later. This weak structure couldn't get over this downward spiral quickly, and if COVID-19 didn't happen that could led to even more serious changes in the structure.





During this period the number of circles per event was decreasing, while the number of events was on the rise. Most of the new events were organized by groups, which organise cohosted genre-only events (Studio YOU, SDF, Kangun becter (寒軍べくたあ)). On the other hand, the number of Touhou circles attending such events greatly decreased. Even though the number of Touhou circles on Comiket stabilized and there were a lot of Touhou circles on some events which historically were places where Touhou circles gathered (Godosai, Mori no Kiseki). This can indicate that Touhou Doujin was becoming more separated from Doujin as Touhou circles tended to participate more on solo-hosted or joint Touhou-only events than on cohosted Touhou-only events (even nowadays it is not rare when there are an solo-hosted event and a cohosted event in the same prefecture with close schedules, but the former has at least 5-10 times more circle than the latter).
But not only cohosted events suffered, the number of circles on non-cohosted events dropped greatly too. The number of circles on Reitaisai dropped from 3397 in 2017 to 2970 in 2018, and on Kouroumu from 1613 to 1370. Among big-sized events only Autumn Reitaisai didn't fall that much (from 1793 to 1702), but as we noticed before Autumn Reitaisai managed to make a strong base.

Before this period, different Touhou-only events got their characteristics to differ more from other events to survive. The structural contraction of the whole genre became a serious challenge for different events that showed which measures were useful and which ones were not. Meikasai managed to bring even more attention and the number of circles increased even more. Kyoto Touhou Joint didn't suffer during this contraction too, and we even see that the interest in Hifuu genre increased (from 181 in 2017 circles to 208 in 2019). Dai⑨shu Touhousai began to arrange more events per year (8 in 2017, 12 in 2018, 10 in 2019), but sadly this strategy led to decrease of overall circles participating in those events (846 in 2017, 768 in 2018, 558 in 2019). Puniket holds joint events with a lot of character-only events and Puniket organizers give some attention to detail of each character-only event organizer. But the number of circles dropped there too (283 in 2017, 230 in 2018, 189 in 2019). Kouroumu continued to run like a general sales event and didn't do serious changes, and this event didn't adapt to changes. The different outcomes to each of these events shows how event's characteristics can impact the success of the event. The same can be said about small, medium-sized and big events like Kouroumu and Reitaisai.
We talked about different events, but what did Reitaisai do during this period? Reitaisai continued to make business-like decisions. At the end of 2017 Hakurei Shrine Office (organizers of Reitaisai) and several corporate groups formed Hakurei Shrine Worship Association (博麗神社崇敬会) to hold many commercial events and collaborations. They got a licence from ZUN which allowed them to make such commercial decisions. During this period they were doing a lot of commercial collaborations with various stores that sold doujin works. As a result, Reitaisai became even more commercial. As the number of participating circles was reducing, such decisions might be seen as a way to survive, but it could also be a way to earn even more money in this competitive environment.

We see that the structure of Touhou genre was weakening, and the scale of doujinshi sales events was decreasing. Some other kinds of Touhou activities were becoming more popular, for example reading clubs, which share a lot of characteristics with sales events, while being simpler to organize and hold. But doujinshi sales events were still very important in Touhou community and their future was uncertain. Some researchers predicted that the structure would continue to contract, but they couldn't envision how much it would actually decrease.



COVID-19 Period (2020-2021)



The COVID-19 pandemic that started in 2020 has certainly had a huge impact on Touhou Doujin activities in Japan. The amount of circles dropped from around 10100 circles in 2019 to around 3200 circles in 2020. Around half of the Touhou-only events in 2020 were cancelled or postponed (and around 27% of events were cancelled or postponed in 2021). Reitaisai originally scheduled to be held in Shizuoka Prefecture in March 2020 was suspended, and almost all doujin events in Japan from April to June could not be held. Comiket was not able to be held until December 2021, and doujin events in Japan were at a standstill for a long time. The first Touhou-only event which was held, after it was allowed to hold them again, was Spiral Tea Party - Flower Storm (東方螺茶会 花嵐) on 27th of June. After that some more events were held, while the others were canceled or postponed.
Before that, there were concerns about the "2020 problem" brought about by the Tokyo Olympics in 2020. Due to the hosting of the Tokyo Olympics, doujin events near Tokyo were affected, and events' organizers have prepared countermeasures. However, the Olympics were also postponed to 2021 due to the COVID-19 outbreak. People involved in doujin activities in Japan had to shift from Olympic measures to dealing with the pandemic.
Doujinshi sales events are difficult to cancel. If there are some problems, in most cases doujinshi sales events won't be postponed or canceled. Before the pandemic, they were mostly cancelled if they were refused by the venue (for example because of earthquakes or typhoons). In other cases, even if the number of applied circles is low, organizers tend to hold events. There are many reasons why they do it. Circle participation fees are generally collected in advance, so there is a legal obligation and a moral obligation to hold the event. Circles and event groups are preparing on the assumption that their events will be held. If the cancellation is not due to venue reasons, the venue fee already paid won't be refunded, and in addition to the huge money loss, the event will lose the trust of its participants, making it nearly impossible to continue.
When a sales event is canceled it is unlikely that circles' losses will be compensated. Sometimes, measures such as refunding already paid participation fees or transferring participating circles to an alternative event are taken. However, if such measures are not taken, the circle's participation fee will be fully lost. In addition, all expenses for accommodation and transportation prepared for the event can result in direct losses. The profit from the sales that could be gained at the cancelled event will be lost, so this could be considered as a loss too. For circles, once these losses occur, they are almost never compensated. There is always an uncertainty whether or not an event would be held. Before the circles were prepared for cancellation of one event per several years, but during this period circles had to face regular cancellations of many events which resulted in high losses.

The events, when they could be arranged, were held with many anti-pandemic measures. Several circles couldn't share one table for social distance. General participants had to social distance too. Because of these measures less circles could participate and less participants could attend these events. Organizers had to follow anti-pandemic measures and supply participants with masks, antiseptics, etc. That increased their work and their financial burden, and they had to increase fees to cover their losses. Some local governments were strict about these measures, making planning even more difficult. Some events weren't able to be hold anymore (but most of such events were closed because of the Tokyo Olympics, COVID-19 just made the situation even worse) or they weren't hold for a long time because of these circumstances.



Some people may think that as the opportunities for offline events were limited, many circles would have begun to sell their works online. But actually, as research by Hisayuki Yoshifumi showed, the number of downloadable Touhou doujin works didn't increase on many doujin digital stores. In fact, since 2021 the number of physical works has been increasing while the number of downloadable works has been on a downward trend.
But what about sales events themselves? As there was no way to hold them offline some people decided to hold them online. And there were a lot of different kinds of such events: some people just posted their works with a special hashtag; some events were organised with a help of digital stores, where circles could submit their items; there was even an event in VR. In 2020, pictSQUARE was opened, it is a service with a new form of online doujin events. This service gave instruments to organizers and circles for arranging events and participating in events. It is an MMO RPG-like game there you can buy and sell doujin works for money. Organizers can change the "venue" for fan activities. Even though some people may think that such activities aren't very doujin and doesn't have the same feeling, this can be a great option when offline activities cannot be held. Later Picrea appeared, which is more sales oriented, but it also has fan activities.
The first Touhou-only event on pictSQUARE was held in May 2020 and after that more events were held. But these services didn't become very popular among Touhou fans (68 circles in 2020, 43 in 2021, 69 in 2022, 45 in 2023, 54 in 2024). On Picrea the situation is not better. It seems like Touhou circles aren't very interested in such activities as they have a lot of offline doujin events. While circles from other genres are much more interested in such services.

We see that even though there are a lot of kinds of online activities, Touhou Doujin creators still tend to attend offline events. The similar trend can be also seen in Touhou reading clubs, even though some of such events are held online, most of them are held offline. Touhou Doujin just waited till the pandemic would end to begin holding events again.



Looking at the number if participated circles we can see that the number of circles slightly increased in 2021 (after anti-pandemic measures became less strict), but this only happened because Reitaisai wasn't held in 2020; nearly everywhere (except Autumn Reitaisai and some regions of Japan in West) the number of circles dropped. Smaller events in local areas suffered the most from the pandemic.



Post-COVID-19 Recovery Period (2022-now)

Since 2022, the number of Touhou circles has been on a sharp recovery trend, and community activities have become more active. The average number of circles per event slightly increased. Many activities, which had to be held online because of the pandemic, began to be held offline again. By 2023, the impact of COVID-19 has been low, but some impact remains even nowadays. The number of events began to recover and some regular events which weren't held in 2020 (and 2021) began to be held again.
Even nowadays some events are coming back. This year (2024) New Moon Young Demon Night Parade (新月幼魔夜行), Yuenjaku (東方遊宴雀), Taensai (東方多宴祭) and Kamuisai (東方神居祭) were held for the first time since 2020. QuizMagicGemmashin (げんましんクエスト), Miaresai (御阿礼祭) and Underground Mind-Reading Trial (地底の読心裁判) already announced that they would be held next year (2025) for the first time since 2020. And there will be many new events. Next year Let's Meet at the White Mansion (白のお屋敷で会いましょう), Kagasai (加賀東方祭), The Special Day for the Floating Dolls That Wiill Last a Thousand Years (流し雛にも 縁が千代な ハレの日を), On the Sands of the Sea of Stars (星の海の沙に), Hidasai (東方飛騨祭), Hiroshima Nazu Festival (広島ナズ祭り), Oko no Yukari (往古のゆかり) and Sanmazyosai (東方三魔女祭) are planned to be held for the first time.



Another change in this period is the inflation of yen and the recession of Japanese economics. Which means that production costs, travelling costs and other costs are rising. And as many participants in Touhou circles are students this may be a problem. Even though average participation fees have begun to decrease, doujin "market prices" are decreasing too, as noticed by Circle Goka. So Touhou circles may face a serious financial burden nowadays. It may lead to problems in the future.

It seems like the situation is begining to change this year. The number of events increased greatly, the number of circles on medium and small sized events increased, but the average number of circles per event decreased. It could happen because the number of events increased and circles had to choose which one they would attend. And as the number of events next year will likely increase, this trend will likely continue. The trend in demographics didn't change, the number of younger fans is still increasing. These can indicate that there might be changes in the Touhou Doujin soon.



Conclusion

In this article, we used statistics to analyze the changes in Touhou-only events in Japan. We saw how the structure of Touhou-only events changed during different periods. Although the structure has shrunk compared with the Golden Age, Touhou activities are still large in scale. Touhou activities aren't limited by sales events, they also include reading clubs, concerts, dancing clubs, forums, game tournaments, photo exhibitions, painting exhibitions and cosplay festivals.
Touhou Doujin has a structure that serves as a miniature of the entire doujin community. It became self sufficient, not dependent on other genres. Touhou Doujin is neither too small to lack sufficient data for trend analysis, nor too large to make it difficult to capture data for the entire genre. Although the pandemic damaged the structure greatly, Touhou genre is recovering and while some other popular genres moved some of their activities to the online field, Touhou genre remained mostly offline. Touhou events can provide valuable knowledge for the growth of fan activities in Japan and show the problems that other genres can face and how different events and the whole genre tried to solve them.
The future of Touhou Doujin may not be bright, but it will still be a big genre. In the following years it will likely increase (at least it won't decrease), but problems caused by inflation and demographics in Japan will show themselves soon. We can only hope that Touhou Doujin will come up with a solution to the problem.
« Last Edit: December 31, 2024, 05:01:23 PM by vanyk »

Only now I noticed that the forum engine decided to cut the list of sources :meiling:, so I will repost it here:

List of Sources:
Sites:
Touhou Event Statistics Committee
THBWiki
KetCom
List of Touhou Project Only Sales Events* (東方Projectオンリー即売会一覧) by そらいろ
Touhou Project Related Doujin Event Information Storage Area* (東方Project関連同人イベント情報置き場) by 消隠
Touhou-Only Event Information Bureau* (東方オンリーイベント情報局)
Wayback Machine
Sites of the events


Books and articles:
Main sources:
The History of Touhou Event: from the Point of View of the Statistical Analysis, First Edition (東方イベント10年史[初版]:データで見る東方Project同人誌即売会), Circle Goka, 2016
Data Analysis of Touhou Events in Japan 2004-2022* (日本东方展会之数据分析2004-2022), Circle Goka, 2023
Annual Festival - Reorganization of Kouroumu* (例大祭-紅楼夢関係の再編), Circle Goka, 2016

Additional sources (can give additional info about Touhou Doujin):
Narratives of Fan Fictions and Fanzine Sales : Experiences of the Touhou Project (二次創作と同人誌即売会をめぐる語り : 東方projectを軸としたそれぞれの体験), Osaka University, 2018 (2016)
White paper on community Touhou (東方コミュニティ白書), Hisayuki Yoshifumi, 2010-2019 (+ reviews by nix in desertis)
The Study of Touhou Networking (東方ネットワーク研究), Circle Goka, 2024
The Illustrated Annual Report on Touhou Event 2014 (東方イベント業界地図2014), Circle Goka, 2014


Presentations:
The Development of Touhou-Only Sales Events and Their Economic Historical Understanding* (東方オンリー即売会の展開と経済史的理解), Circle Goka, 2017
"The New Touhou Community" and the Issues Facing the Fan Community* (『新しい東方コミュニティ』と二次創作コミュニティの課題), Hisayuki Yoshifumi, 2017
The Future of the Touhou Community in the Reiwa Era* (令和時代の東方コミュニティの行方), Hisayuki Yoshifumi, 2019
The COVID-19 Pandemic and Touhou Doujinshi Sales Events* (コロナ禍と東方同人誌即売会), Hisayuki Yoshifumi, 2021
Perspectives on Studying the Touhou Neighborhood: Reconsidering “Community Theory”* (東方界隈考察の視座:「コミュニティ論」再考), Circle Goka, 2017
The Changing Structure and Dynamics of Touhou Network* (변화하는 동방네트워크의 구조와 동태), Circle Goka, 2024


Posters:
Statistics and Economic Analysis of Touhou-Only Sales Events* (東方オンリー即売会統計と経済分析), Circle Goka, 2017
The Impact of the COVID-19 Pandemic on Touhou Doujin Creations and the Future* (コロナ禍における東方同人創作への影響と今後について), Hisayuki Yoshifumi, 2023
Summary of The History of Touhou* (東方界隈歴史まとめ), Hinata no Hibi, 2024
Thinking About the Generational Differences Among Touhou Fans* (東方ファンの世代差について考えてみる), Hinata no Hibi, 2018
20 Years of Touhou Events Captured in Data* (データで捉える東方イベントの20年), Circle Goka, 2023
Circle Continuation Rate at Touhou Doujinshi Sales Events* (東方同人誌即売会におけるサークル継続率), Hisayuki Yoshifumi, 2018


* Title is an unofficial translation as the original text doesn't have an official English translation of the title.

Velociraptor

  • Maybe invented oil
This is eyeopening, what a great analysis!! :extend:

Thank you!

Great Work! This is one of the most thorough research works for Touhou that I've read.

I know that the essay is centered around the Japanese Touhou doujin scene. But do you think that the surge of Touhou related events in America (with Touhoufest) and especially in China might affect the doujin scene in Japan. Can you see events like Reitaisai and Kouroumu becoming more international in nature?

This is without any doubt one of the most comprehensive posts I've read about Touhou Doujin history. Although I have to say that I was never interested in this kind of events (not only because this post is centered about Japan's events, but also because I'm more of an indoor guy) and so my understanding of them was very limited, I've never seen something like this in this detail.

That aside, it seems the images have been deleted or posted incorrectly, maybe? They don't load in any browser I tried. Nevermind, it seems like a problem in my end with imgur in general.
« Last Edit: January 01, 2025, 09:30:50 PM by PassingStrike »

Hello! I am glad you liked this research.

But do you think that the surge of Touhou related events in America (with Touhoufest) and especially in China might affect the doujin scene in Japan.
On the one hand oversea Touhou Doujin can affect Touhou Doujin in Japan.
At first we should understand how big is Touhou Doujin in other countries. There are Touhou-only events in China, Korea and Taiwan. In Korea there are 2-5 offline events per year and 0-2 of them are sales events. In Taiwan the situation is better: there are around 3-10 events per year and 2-4 of them are sales events. In China there are a lot of events. Touhou Project Activities Wiki (东方Project活动维基) says that there were 171 offline Touhou-only events last year and 62 of them were sales events (TPAW is better than THBWiki about this topic, as it gives more info than THBWiki (THBWiki says that there were 157 Touhou related events last year)). To get info about the scale of Korean Touhou Doujin you can open this page from Korean Wiki. About Taiwan it is slightly more complicated, but THBWiki says that there were 224 circle last year on 2 events. The actual scale of Chinese Touhou Doujin is difficult to count but I think in summary there were 1200-3000 circles last year (but I won't be surprised if there are even more of them). For now it seems like nobody counted the actual scale of Chinese Touhou Doujin.
I will attach the graph from one research (black column - number of events in Japan, white column - number of events outside of Japan) (the quality of this data is questionable):



The scale of events outside of Japan is not small. There are some Japanese Touhou circles which participate in Touhou Doujin events outside of Japan. So Touhou Doujin outside of Japan can affect Japanese Touhou Doujin.

On the other hand Japanese, Chinese and Western Touhou communities have very few connections with each other nowadays. Yes, there are some circles which for example can be affected by Chinese Touhou Doujin, and they can do some fanworks which can affect other Touhou fans. But the scale of this and how fast it would be is questionable. But some researchers (for example Circle Goka) believe that oversea Doujin events (especially in China) may affect Japanese Touhou Doujin in near future:
Quote
Historically, Taipei, Shanghai, and Seoul are cities that respond very quickly to Touhou activities. Taipei has held Touhou Sakura Festival (東方絢櫻祭) in 2006, and later held events such as Reitaisai in Taiwan, and has a close relationship with the Touhou community in Japan. Shanghai and Seoul began holding Touhou exhibitions in 2009, and these three cities have an extremely important position for Touhou fan exhibitions in East Asia.
Based on this situation, people related to Touhou exhibitions in Japan should look at the activities of Touhou fans from an international perspective. In order to jointly promote the growth of Touhou fan activities in Japan and overseas, it is advisable to establish an international information collection and coordination network. The rapid growth of Touhou exhibitions centered on mainland China has attracted the attention of Touhou exhibition organizers and communities in Japan. Shanghai THO not only holds exhibitions, but also music concerts and Touhou Extrodinary Decoding Forum (东深见讲坛) and other commentary activities, and the quality of the activities is very high. These East Asian exhibitions are no longer the "edge" seen by Japan, but the new "frontier". In the future, it is expected that a more in-depth exchange mechanism for East Asian fans will be established.

— Data Analysis of Touhou Events in Japan 2004-2022 (日本东方展会之数据分析2004-2022), 2023, pp. 21-22

I think that Touhou Doujin outside of Japan will affect Japanese Touhou Doujin. Chinese Touhou Doujin is rising and there are a lot of good Chinese fanworks (in addition, many latest STGs are Chinese and Western ones), so Chinese Touhou Doujin can affect Japanese Touhou Doujin. And there may be some changes (and problems) in Japanese Touhou Doujin soon which can increase this effect. But for now it is hard to say how big this effect will be.


Can you see events like Reitaisai and Kouroumu becoming more international in nature?
It depends on what you take for international.
Events organized by Reitaisai and Kouroumu outside of Japan? There is already Taiwanese Reitaisai, but they are not that interested in China, Korea and West (for now). Kouroumu is not interested in that too.
Being more open to oversea circles? Reitaisai could do it. Even nowadays there are some Chinese, Korean and Taiwanese circles (and, if I do remember correctly, there were even some Western circles). But for now they don't have reasons to become more open. They could do it if this would be very profitable for them (for this the number of oversea circles (especially Western ones) should increase) or there would be problems and to cover them they would use oversea circles. I think Kouroumu is too conservative for this, so it is unlikely they would do it.
« Last Edit: January 03, 2025, 06:15:03 AM by vanyk »

This is without any doubt one of the most comprehensive posts I've read about Touhou Doujin history. Although I have to say that I was never interested in this kind of events (not only because this post is centered about Japan's events, but also because I'm more of an indoor guy) and so my understanding of them was very limited, I've never seen something like this in this detail.

That aside, it seems the images have been deleted or posted incorrectly, maybe? They don't load in any browser I tried.

Hello! I am glad you liked this research. I am mostly indoor guy in free time too, and mostly I don't have a lot of free time (so I cannot visit such events too), so I understand. But I like Touhou and I want to understand how it works from inside, so I research all of these. Maybe someone remembers some my threads from Moriya reposted on this forum. Yes, I am that worry guy. Replies from this forum helped me greatly, thank you all. For now I can say that Japanese Touhou Doujin is mostly okay, it will have problems (which I showed in the article), but there is high chance that Touhou Doujin will remain big. But what about commercialization, well, this is another topic.

I used Imgur for images, so I don't know why they don't show for you.
« Last Edit: January 01, 2025, 10:05:26 PM by vanyk »

Hello! I am glad you liked this research. I am mostly indoor guy in free time too, and mostly I don't have a lot of free time (so I cannot visit such events too), so I understand. But I like Touhou and I want to understand how it works from inside, so I research all of these. Maybe someone remembers some my threads from Moriya reposted on this forum. Yes, I am that worry guy. Replies from this forum helped me greatly, thank you all. For now I can say that Japanese Touhou Doujin is mostly okay, it will have problems (which I showed in the article), but there is high chance that Touhou Doujin will remain big. But what about commercialization, well, this is another topic.
So that's why your name sounded similar to me. I'm glad to see that you're here, your presentation has improved greatly since the aforementioned post.

So that's why your name sounded similar to me. I'm glad to see that you're here, your presentation has improved greatly since the aforementioned post.
Thank you! Criticism helps a lot, so I will be glad to receive it.
I will try to be active here.

Suspicious person

  • Just a fun loving kind of person
  • ... but what is fun ?
  • Gender: Suspicious
That's a pretty interesting post !  Never seen a history-of-touhou-through-the-lens of statistic before.

The main takeaway for me is the obvious sounding idea that says that circles who participate in event A are highly unlikely to participate in a closely-following event B (either because of fatigue or lack of time to create a proper work until event B)

People who are critical of the use of Comiket or Reitaisai statistics that show a downward trend generally use the abundance of alternative touhou event as a counterargument (I kinda fit there as well tbh), and while I think that the idea where consecutive participation being highly unlikely is pretty ok, it's probably also worth it to give more consideration to the circles's convenience, as in, simply signing up to an event that may not take place far away without the pre-comiket hustle-and-bustle (plus possibly guaranteeing not getting shafted by the lottery system), with no regard to the "prestige" of such or such physical event (cuz of the possibility to fall back on doujin publishing sites like melonbooks or the like)

There is this impression of mine that got boosted further as 2hu gachas came about, but I feel like there are quite a few "mainstays" among the Touhou circles (for example Yuuhei Satellite, COOL & CREATE, IOSYS, and quite a few others) that you will pretty much nearly always see most of the time : these "veterans" circles have both experience and know-how when it comes to navigating and handling preparations compared to smaller circles.

What I mean to say is that behind the stat numbers, there are a bunch of individuals with different "qualities" : how many of the circles from such or such period are defunct ? How many came back ? How many are still active but have not released a Touhou focused work ? AND most importantly : how many are NEW ?

I think veterans "Star" Circles that are well known for their focus on Touhou can be somewhat expected to support the series for a while yet, and the influx of brand NEW circles that STAY focused on Touhou will probably be the true sign of rebirth ... Although finding specific and comprehensive data regarding that might prove exceptionally tough.

And while I don't really have a criticism regarding the most of the statistic-related explanations, I also kinda have a remark that may or may not help to shed some light, by going off a certain example (through the POV of someone who lived through those dark times (fairly subjective but take it as you will)) :

Quote
Kantai Collection
I definitely agree that things accelerated downwards when it rose to prominence, but not because of the reasons listed : Kancolle's rise was quite similar to touhou in some ways : Touhou got exposure thanks to a certain doujin gamer blog guy who made a good review(?) of EoSD iirc (can't recall the exact details but it can be confirmed), then an influx of doujin circles who made Touhou related works contributed to get things rolling ; while Kancolle had a certain mangaka make a bunch of tweets that were quite favorable towards it, as a number of doujin circles and collective came to make related works (I don't remember the names of the circles anymore, but at least one of them was a collective that could be put on the same level as IOSYS, so a pretty big deal) :

The early days of Touhou were fun, hype, filled with community driven activity, uncontestably redefining how doujin culture was to be, but things slowed down as the years passed... Imho, people were not initially drifting towards Kancolle because it was similar to Touhou, BUT because they wanted to be part of and to experience something similar : the fun of building up and experiencing the community you took part in building.

I also suspect that Kancolle's war-boats theme might've had a hand in getting some military nerds / otaku get roped in and get dedicated, a variety of people that Touhou (with its Japanese folklore niche(?)) doesn't have much traction for. Bandwagon effect later roped many people in, not to mention the unabashedly cute and sexy chara design's got to have an appeal.

But that's just that : the beginning. What follows is imo something awful that MIGHT have contributed the most to the next idea I wanna suggest : a bad qualitative change inside the community.

Toxicity rose from the threatened Touhou fans not only towards the budding Kancolle gang, BUT and MORE IMPORTANTLY towards its own members. Cuc has a post in the old MoTK that details the what's up with the infamous Touhou Police (Can't look for the post atm, but it's somewhere in one of Cuc's interesting posts from the old MoTK) : you can basically compare the touhou police to an "inquisition" of sorts where the members are tracking down and harassing artists that dare dabble into boat heresy ... and by harassing, I mean HARASSING (dunno who all of their victims were but one good example I know is Carcharias (author of then-running-but-decidedly-not-continuing-anymore) "Soga no Tojiko will not talk" doujin) : there was literally a fun police, and from the japanese fanbase side of all things. Obviously the guys who *might* have a *certain* new interest can't confortably share it while those that got hounded the crap out of are decidedly gone and unlikely to look back ...

Furthermore, various Touhou guys would occasionally share their new boat-shaped golden cow on touhou avenues (2 examples in mind : one reitaisai that was not far from Kamcolle's big Comiket debut where a Touhou circle put up a Kancolle album (gasp) in their booth ; or a time where the biggest touhou facebook group from a time's admin periodically made Kancolle post, to the dismay of many souls)

Things was so bad that a fanart of Reimu kicking Shimakaze in the face was listed R18 on pixiv (despite not being gore or lewd (only one I'm aware of, dunno if there were others)), another time where a suspicious comiket statistic (that later turned to be wrong (not sure if it was even a big deal but it was a thing)) put the number of Kancolle circles above the number of Touhou ones made quite abit of outcry (someone's attempt at puffing-up the new hot thing) before getting fixed, and even another time where people wondered why Comiket's organizers thought that it was a good idea to put the booth for toujou AND Kancolle circles face-to-face (like, uh, read the room, guys ?!?!!!)

Anyway, between the "competition", "talent poaching", fun policing, and rise of toxicity + the presence of rather unpleasant atmosphere, the state of the atmosphere in the fandom has certainly massively shifted from how it was pre-Kancolle ... imo

Quote
Covid
I mean, measures that limited the number of attendants were sure to cripple the number, but the slow rate at which it recovers surprises me ... imo, we also gotta consider the fact that aside from covid and the people being STARVED for entertainment, the covid period and the recovery period saw the birth of additionnals IPs such as Uma Musume and Blue Archive. While I don't have data regarding these IP, I wouldn't be surprised if they took part of the Comiket cake as things went to normal. Retake in consideration the birth of new touhou events + the former idea regarding lack of consecutive participation, and you get an possible additional explanation for the struggle for recovery : more hot IPs = more stuff for people to jump into = dillution of interest at best, or new IPs taking from Touhou's share of the cake at worst

Quote
People getting jobs
A similar example I can take regarding this : the guy who ran Toho Memory, a pretty respectable touhou-related blog that contained news or other miscellanous info, famously closed it and left the fandom life because he got a girlfriend. So yeah, while it's not a circle thing in this example, the changes in the circumstance if one's life is certain to affect their activities in the fandom : the same gotta applies to circle members. Between personal life, health, family, or simply burnout. There are a lot of circumstances that can take one out of the game besides job.

Quote
No real increase for Touhou online works
This is a bit of a surprise to me. I suppose the number of digital works would be more or less the same even if the events were allowed to properly take place, cuz the guy who put their work online are gonna be the same guys who got them physically ready. The real victims imo would be the guys who specialise in physical goods such as keychain, acrylic thingies, dolls and so on. Dunno if taking in consideration what physical goods were put on doujin sites (who handle their deliveries), but I wouldn't be surprised if there aren't a whole lot either

But at any rate, going at the beginning, doujin was mainly physical cuz the technology didn't give the people a proper online avenue to interact and share their passion like we do nowadays. Circles met in physical location at a specific time cuz it was the most efficient way of meeting and exchanging stuff en masse. Nowadays people get more interactivity online at whatver time is convenient for them, and can make big annoucement regarding their new work + have some place online where it can be bought. Imo that's how doujin culture's gonna be. People still going through the hassle of going to events can be considered doujin tradition tbh.

But rambling aside, the problem regarding the change of circumstances may still apply online, not to mention the constant hype from new things getting viral and more trendy exacerbate the dillution of attention ... do the rise of online space is mot super helpful ... a small anecdote would be the nico nico doussai of a decade ago : basically a time period where people from nico nico made Touhou videos and wait as the most popular video made for the occasion gets chosen : I haven't checked it in a while, but it's probably not a thing anymore ...

All in all, I think that aside from the explanation brought by Op and the various research papers, a few additional ideas can be taken in consideration :
1/ Unlikelihood of consecutive circle activity, which take away from circle attendance of subsequent events
2/ Shift from the state of the fandom in it's golden era to post-Kancolle era
3/ Shift in circumstances of fans / circles, exacerbated by time
4/ Attention dillution to Touhou, exacerbated by constant new releases + arguably the slowness or lack of Touhou releases
5/ Social media, online availability, and current internet era not being helpful (it helps Touhou as much as it helps others, not much considering the other IP's production value, reach and advertising)
« Last Edit: January 04, 2025, 10:46:47 PM by Suspicious person »

That's a pretty interesting post !  Never seen a history-of-touhou-through-the-lens of statistic before.

Hello! I am glad you liked the post.

The main takeaway for me is the obvious sounding idea that says that circles who participate in event A are highly unlikely to participate in a closely-following event B (either because of fatigue or lack of time to create a proper work until event B)

Closely-following events are not a big problem for big circles. But let's take Kouroumu and Autumn Reitaisai. In most years (except 2014 and 2021-2023) the difference between them was 1-2 weeks. These event are hold in different region of Japan. In many cases closely-following sales events are hold in different prefectures.
The problem is not in fatigue or lack of time. Doujin is an expensive hobby. I can recommend you to read this article by a first-timer about all steps from the beginning till the sales event (plus I can say he was very lucky with a printing company, because their prices are low compare to other companies, even with this he couldn't earn more money than he lose). I do recommend you to read Basic Discussion of Doujin Economics Ⅰ: Economic Principle of Doujin Circle  (after all, Google Translate can help). This book can explain that there are many other expenses beside production, plus there is a good column about the tragedy of first-timers. Basic Discussion of Doujin Economics Ⅱ: Foundation of Dealing Order and Price Theory is more about sales events but it also explains how doujin market prices work (at first this book shows how it should work if doujin market was an ordinary market, after that this book shows how it works in reality because of fixed prices).
Plus I will add this column (it was posted last year):
Quote
These days, printing and travel expenses have risen, which is a subtle burden on circle accounting, but I feel that the trading price of doujinshi hasn't changed much from 10 years ago.
To be honest, I sometimes have trouble setting the selling price compared to about 5 years ago.
I have an acquaintance who likes the original illustration genre at Comiket and Comitia, and I often help him check his circle, but at last year's winter Comiket, I even got the impression that the selling price of original illustrations has actually fallen compared to the rising prices in the world.
It seemed that circles that used to release new book sets packed with full-color illustration books, paper bags, postcards, miscellaneous goods, etc. in the range of 3,000-5,000 yen around 2022 are no longer selling sets over 3,000 yen. Furthermore, it seemed that many of the new book sets that are being sold for 1,500-2,000 yen would have been sold for 2,000-3,000 yen in 2022 if you looked at the contents. In other words, it seems that many circles have effectively lowered their prices.
As the prices of daily necessities are rising around the world, purchasing doujin works as a leisure activity is becoming less of a priority until wages catch up, making it harder to get your hands on higher-priced works. The number of participants at Comiket is also on the rise, so it seems that the amount of money each person is prepared to pay is decreasing. It seems that everyone wants the items, but is holding back.
— Kamijo (Circle Goka)

All of these shows that doujin is an expensive hobby. And for many circles (nowadays the number of them seems to lower) getting fun is more important than making money from this activities. But serius financial burden for many circles is the reason why they cannot attend each event.


People who are critical of the use of Comiket or Reitaisai statistics that show a downward trend generally use the abundance of alternative touhou event as a counterargument (I kinda fit there as well tbh)

That is why I show circles from all Touhou-only events and show the changes on big events and other events.


and while I think that the idea where consecutive participation being highly unlikely is pretty ok, it's probably also worth it to give more consideration to the circles's convenience, as in, simply signing up to an event that may not take place far away without the pre-comiket hustle-and-bustle (plus possibly guaranteeing not getting shafted by the lottery system), with no regard to the "prestige" of such or such physical event (cuz of the possibility to fall back on doujin publishing sites like melonbooks or the like)

Agree.


There is this impression of mine that got boosted further as 2hu gachas came about, but I feel like there are quite a few "mainstays" among the Touhou circles (for example Yuuhei Satellite, COOL & CREATE, IOSYS, and quite a few others) that you will pretty much nearly always see most of the time : these "veterans" circles have both experience and know-how when it comes to navigating and handling preparations compared to smaller circles.

What I mean to say is that behind the stat numbers, there are a bunch of individuals with different "qualities" : how many of the circles from such or such period are defunct ? How many came back ? How many are still active but have not released a Touhou focused work ? AND most importantly : how many are NEW ?

I think veterans "Star" Circles that are well known for their focus on Touhou can be somewhat expected to support the series for a while yet, and the influx of brand NEW circles that STAY focused on Touhou will probably be the true sign of rebirth ... Although finding specific and comprehensive data regarding that might prove exceptionally tough.


There are more "veterans" circles than you think, the problem is that most of them are not well-known in the West (for example critical circles, circles focusing on doujinshi, goods, etc.). Many of circles are active only for 1-3 years. About the questions you asked:
1-2. It is possible to count it but it is really time-consuming. Plus there is a problem that from some smaller events only the number of participated circles is known, but the list of circles can be considered "lost media". But it is much easier to check it for only big events.
3. This is nearly impossible to count, because you would have to check each circle by hand.
4. There are many new circles but the actual number again is hard to count. If we will look only at big events then last year there are 709 new circles (which didn't participate in Reitaisai, Kouroumu and Autumn Reitaisai events before 2024).


Touhou got exposure thanks to a certain doujin gamer blog guy who made a good review(?) of EoSD iirc (can't recall the exact details but it can be confirmed), then an influx of doujin circles who made Touhou related works contributed to get things rolling

When this review was published? In 2002? Because in 2002-2003 there already were discussion about Touhou on Japanese imageboards and Coolier emerged. Some researchers say that a lot of Key & Leaf fans moved to Touhou.

Imho, people were not initially drifting towards Kancolle because it was similar to Touhou, BUT because they wanted to be part of and to experience something similar : the fun of building up and experiencing the community you took part in building.

Sonewhat agree, but the problem is that yearly a lot of new titles emerge. Why these Touhou fans moved to Kancolle, not to other series?
There were some similarities (I showed in the article) which may be important for doujin circles.


But that's just that : the beginning. What follows is imo something awful that MIGHT have contributed the most to the next idea I wanna suggest : a bad qualitative change inside the community.

I know about Touhou police. And heard about many many thing you listed below. But nowadays many Japanese Touhou fans are much more tolerant to Kancolle.
But the toxicity and aggressiveness of Japanese otaku is rising nowadays.


Quote
Covid
I mean, measures that limited the number of attendants were sure to cripple the number, but the slow rate at which it recovers surprises me ... imo, we also gotta consider the fact that aside from covid and the people being STARVED for entertainment, the covid period and the recovery period saw the birth of additionnals IPs such as Uma Musume and Blue Archive. While I don't have data regarding these IP, I wouldn't be surprised if they took part of the Comiket cake as things went to normal. Retake in consideration the birth of new touhou events + the former idea regarding lack of consecutive participation, and you get an possible additional explanation for the struggle for recovery : more hot IPs = more stuff for people to jump into = dillution of interest at best, or new IPs taking from Touhou's share of the cake at worst

About Uma Musume (335) and Blue Archive (336) on Comiket you can see image below.



Outside Comiket only recently Blue Archive reached Uma Musume scale of activities.
Somewhat agree, but the biggest BA-only event had around 400 circles. For Kancolle fans it took around 1-2 years to arrange an Kancolle-only event with more than 1000 circles. I have an impression that BA is mostly about online activities. At the same time Touhou is mostly about offline activities.
About the rest I showed that in the article.

Quote
People getting jobs
A similar example I can take regarding this : the guy who ran Toho Memory, a pretty respectable touhou-related blog that contained news or other miscellanous info, famously closed it and left the fandom life because he got a girlfriend. So yeah, while it's not a circle thing in this example, the changes in the circumstance if one's life is certain to affect their activities in the fandom : the same gotta applies to circle members. Between personal life, health, family, or simply burnout. There are a lot of circumstances that can take one out of the game besides job.

Agree.


Quote
No real increase for Touhou online works
This is a bit of a surprise to me. I suppose the number of digital works would be more or less the same even if the events were allowed to properly take place, cuz the guy who put their work online are gonna be the same guys who got them physically ready. The real victims imo would be the guys who specialise in physical goods such as keychain, acrylic thingies, dolls and so on. Dunno if taking in consideration what physical goods were put on doujin sites (who handle their deliveries), but I wouldn't be surprised if there aren't a whole lot either

The problem is that during COVID many doujin circles could publish their works on digital stores and digital stores supported them organizing events. There are many doujinshi works which are not published online as circles sell them on doujin events (but during COVID circles couldn't sell them on offline events, so they used digital stores). Producers of physical goods suffered too, but some of them sell their stuff online.


But at any rate, going at the beginning, doujin was mainly physical cuz the technology didn't give the people a proper online avenue to interact and share their passion like we do nowadays. Circles met in physical location at a specific time cuz it was the most efficient way of meeting and exchanging stuff en masse. Nowadays people get more interactivity online at whatver time is convenient for them, and can make big annoucement regarding their new work + have some place online where it can be bought. Imo that's how doujin culture's gonna be. People still going through the hassle of going to events can be considered doujin tradition tbh.

People still attend Touhou doujin events because they prefer offline activities and such events are places where friens can gather. Japanese Touhou fans prefer offline activities more than online activities. My favorite example is activities of university Touhou circles. Most their activities can be arranged online and they did that during COVID. But after the end of the COVID they moved from online activities to offline activities.
Plus I will add this screen from one of the presentations. Translation:
Quote
Characteristics of Doujinshi Sales Events as a Place for Creation

Effects that occur in a limited place, time, and method
① A deadline is set → A certain degree of coercion is exerted on the writer (deadline is the father of creativity)
② Activities become visible → Formation of clusters and identities
③ Qualitative and quantitative limitations → Ensure the status of private fan activities
④ Limited places and opportunities to purchase → Bargain effect, serendipity (you can see it while walking)
⑤ Direct interaction with artists → The desire to see the artists, the realization that there are buyers
⑥ Directly support artists through financial support → ensuring sustainability
⑦ Visualization of friends → Creating a festival-like atmosphere and strengthening goodwill
⑧ Giving people who are not good at creative activities an opportunity to participate → Self-realization through the activity of "creating a space" as a staff member

At present, it is difficult to replace these online



But rambling aside, the problem regarding the change of circumstances may still apply online, not to mention the constant hype from new things getting viral and more trendy exacerbate the dillution of attention ... do the rise of online space is mot super helpful ... a small anecdote would be the nico nico doussai of a decade ago : basically a time period where people from nico nico made Touhou videos and wait as the most popular video made for the occasion gets chosen : I haven't checked it in a while, but it's probably not a thing anymore ...

About that I will refer to research papers by Hinata no Hibi there they show that many Japanese Touhou fans (and content creators) moved from Nico Nico Douga to Youtube in the second half of 2010s (this circle regularly publish research papers about Japanese Touhou Youtube).


All in all, I think that aside from the explanation brought by Op and the various research papers, a few additional ideas can be taken in consideration :
1/ Unlikelihood of consecutive circle activity, which take away from circle attendance of subsequent events
2/ Shift from the state of the fandom in it's golden era to post-Kancolle era
3/ Shift in circumstances of fans / circles, exacerbated by time
4/ Attention dillution to Touhou, exacerbated by constant new releases + arguably the slowness or lack of Touhou releases
5/ Social media, online availability, and current internet era not being helpful (it helps Touhou as much as it helps others, not much considering the other IP's production value, reach and advertising)

1. Again this is mostly a problem for smaller, unprofessional circles (majority of circles). Doujin Economics explains why it happenes. For larger, professional circles it is not a big problem and they can (and do) attend closely-following events. So this topic is researched.
2. There are quite a lot of research papers about this from different point of views: demographic, economics, changes in Touhou series, fan activities. There are a lot of discussions about that by Japanese and Korean Touhou fans. The problem is that most of these is untranslated and, sadly, I haven't seen a lot of interest in this topics in Western Touhou fandom.
3. Well, it sounds like an interesting topic, I don't remember seeing research papers about that.
4. I think the problem is that releases are more rare nowadays. I have seen some discussions about that, and if I remember correctly there was a research paper about this, but anyway that sounds like a good idea.
5. That is an interesting topic and I have seen some discussions about that.


Again, thank you for your reply!

Fish_enjoyer

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It was interesting to read this analyze! I could say definitely long work was made here. Thank you for gathered curious and summarized information.  :fullpower:

Suspicious person

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Sonewhat agree, but the problem is that yearly a lot of new titles emerge. Why these Touhou fans moved to Kancolle, not to other series?
I think it's owed to the uniqueness of Kancolle's rise at the time : the meteoric rise of a relativelu obscure gacha game in a traditionally touhou-dominated Comiket at the time + the subsequent interest that such feat inspires. Dunno how well Kancolle is doing nowadays, but it's performance at the time imo later normalized the rise to popularity & doujin relevance of commercial IPs, especially gachas, by showing how viable making work related to these was (cuz big success = big money & worthwile investment for time and energy)

Besides the 2013-and-onward decade honestly saw consecutive big releases that captivated a lot of people. I've forgotten some, but thwre was Attack on Titan, Kancolle, Undertale (mainly an overseas thing but still a very special case), the Sailor Moon remake, FGO slowly solidifying its position among gachas, Nier Automata (probably ?), Kemono friends, Genshin Impact, Vtubers and so on, not to mention big releases of the gacha variety that popped up at various point in time.

Imo at that point new crazy popular stuff has become pretty much a fact of life instead of the beginning of something special like early-days touhou kinda vibe.

Quote
Blue archive and Uma musume
I mean these are the first big ones that came to my mind, but there are certainly other gachas (Touken Ranbu had quite a few circles early on but kinda fell off) that got traction after release, but also other things (not even IP) that also compete for attention, specifically Vtubers. So there's definitely something else that ropes the masses that old and current Touhou just doesn't have.
« Last Edit: January 05, 2025, 09:01:54 PM by Suspicious person »

It was interesting to read this analyze! I could say definitely long work was made here. Thank you for gathered curious and summarized information.  :fullpower:
Hello! I am glad you like it.
I began reading a lot of research papers since the beginning of September, began making the database (based on TESC's database + a lot of information from other places, which I listed in sources list) at the beginning of November and it took me around a month to finish it (that was a difficult month...). After that I reread some research papers and made this article.



I think it's owed to the uniqueness of Kancolle's rise at the time : the meteoric rise of a relativelu obscure gacha game in a traditionally touhou-dominated Comiket at the time + the subsequent interest that such feat inspires.
The problem is that on the first Comiket Kancolle appeared (C84) it had around 262 circles. That number is normal for new popular genres. At C86 (there were 1498 circles). Kancolle got Touhou fans attention in 2013 (+ Touhou Police appeared) and there was a rise on C85 (around 660 circles, plus by that time KanColle already was very popular), so after that they got their own category. But Touhou fans began to pay attention to Kancolle before its rise on Comiket, so I am sure there were other reasons.

Dunno how well Kancolle is doing nowadays, but it's performance at the time imo later normalized the rise to popularity & doujin relevance of commercial IPs, especially gachas, by showing how viable making work related to these was (cuz big success = big money & worthwile investment for time and energy)

Most of derivative doujin works are (and were) related to commercial IPs. Kancolle showed that gachas can get a lot of attention in doujin scene (at least in big cities).
Nowadays Kancolle is not as big as it used to be, but there are still around 15-20 Kancolle-only sales events per year.
Nowadays on Comiket gachas, Vtubers (and somewhat Touhou) are popular on Comiket. There are some genres which are much more popular outside of Comiket like Touhou, Touken Ranbu, Jujutsu Kaisen, etc. Different genres are popular in different regions.

Attack on Titan, Undertale, the Sailor Moon remake, Nier Automata, Kemono friends
Most of them have (or had) some genre-only events, but from what I know they are not very popular in doujin scene.

Imo at that point new crazy popular stuff has become pretty much a fact of life instead of the beginning of something special like early-days touhou kinda vibe.
Agree.

I mean these are the first big ones that came to my mind, but there are certainly other gachas (Touken Ranbu had quite a few circles early on but kinda fell off) that got traction after release, but also other things (not even IP) that also compete for attention, specifically Vtubers. So there's definitely something else that ropes the masses that old and current Touhou just doesn't have.
Agree. (But most popular Vtubers are commercial ones, not indie ones)
They all have features Touhou doesn't have. You can more easily play (or watch) them using your phone. They are appealing. These can also help them to get attention.