Author Topic: Feature Changelog  (Read 1422 times)

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Toyosatomimi no Miko

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Feature Changelog
« on: February 21, 2020, 05:24:20 AM »
Feature Changelog
List of changes affecting the forums

Changes will be announced in replies to this thread, so check occasionally to stay updated on the latest developments

Toyosatomimi no Miko

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Re: Feature Changelog
« Reply #1 on: February 21, 2020, 05:36:22 AM »
Spoilers
Reorganize large posts and hide new game spoilers

Spoiler:
Expandable block spoilers
Custom Name:
They can have custom names too!  Useful for organizing large posts

Inline spoilers are also available, hover the cursor over them to reveal the text

Forum code used:
Code: [Select]
[spoiler]Expandable block spoilers[/spoiler]
[spoiler=Custom Name]They can have custom names too!  Useful for organizing large posts[/spoiler]

[ispoiler]Inline spoilers are also available, hover the cursor over them to reveal the text[/ispoiler]

Toyosatomimi no Miko

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Re: Feature Changelog
« Reply #2 on: February 21, 2020, 08:36:56 PM »
Dark Mode
Join the Dark Side with a unique PC98 Theme

Click [Here] to view and change your theme settings!
« Last Edit: February 21, 2020, 10:31:26 PM by Karisa »

Toyosatomimi no Miko

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Re: Feature Changelog
« Reply #3 on: February 24, 2020, 08:03:08 PM »
Embedded Attachments
Insert attached images into posts!

  Example:
  [ Attachment: You are not allowed to view attachments ]

BBCode used:
Code: [Select]
[center]
  [b]Example:[/b]
  [ attachment=1 ]
[/center]

Toyosatomimi no Miko

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Re: Feature Changelog
« Reply #4 on: February 28, 2020, 03:41:31 AM »
Relative Links
Apply the Theory of Relativity to your Hyperlinks!

Click on the Atomic Rings BBCode button to insert a Relative Link:
[eattachment=1]
Example:
Relative Link: index.php?topic=36#msg236
Custom Text Relative Link: Go to Spoilers Post

BBCode used:
Code: [Select]
[b]Relative Link: [rurl]index.php?topic=36#msg236[/rurl][/b]
[b]Custom Text Relative Link: [rurl=index.php?topic=36#msg236]Go to Spoilers Post[/rurl][/b]
« Last Edit: February 28, 2020, 03:44:41 AM by Toyosatomimi no Miko »

Toyosatomimi no Miko

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Re: Feature Changelog
« Reply #5 on: March 20, 2020, 05:36:40 AM »
Mobile Devices Support
Do more with less screen space!

Preview:
[eattachment=1]

Toyosatomimi no Miko

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Re: Feature Changelog
« Reply #6 on: March 27, 2020, 07:05:58 AM »
1 (D1)Kikuri's Secret Gambling Parlor1 (D1)
Spice up your forum games with dice rolls and coin flips!

Orb FlipD4 RollD6 RollD8 RollD10 RollD12 RollD20 Roll
2 (D2)4 (D4)1 (D6)5 (D8)2 (D10)8 (D12)20 (D20)

BBCode used:
Code: [Select]
[roll=##] - Triggers a dice roll or coin flip, replace ## with a 1, 2, 4, 6, 8, 10, 12, 20 to define the odds

Fair and balanced!
No save scumming for you!  The RNG results you get in post preview are just that, a preview
You won't know your real roll until you commit to posting...

Game Moderators:
This system is perfect for letting your players make their own dice rolls as it can provide for a more interactive quest when used properly.  You could set up options with known thresholds rolls must reach and players can get feedback between parses from their rolls and adjust their strategy accordingly, without needing elaborations or further parses on your end!

For GMs wanting to roll their own dice:
In order to keep the rolls perfectly fair and balanced rolls aren't performed until a post has been submitted, in order to reflect on the results of your own rolls in your post you can simply make a preliminary post stating the actions and rolls without you filling in the story of what happened as as result of those rolls.
Here's an example Marisa Quest where in a Danmaku battle Vs Reimu you want to use dice

Your initial post can just include the base actions together with the dice rolls:
Quote
> You roll to dodge the homing amulet 9 (D20)
> You counterattack with Master Spark dealing 4 (D10)2 (D10) damage
After posting and seeing the results of the rolls, edit the post and fill in the story bits of what happened as a result of the roll:
Quote
> You roll to dodge the homing amulet
> You manage to narrowly avoid Reimu's signature homing amulets (8+ needed to dodge)
> You counterattack with Master Spark dealing damage
> You counterattack with your laser dealing 78 damage to Reimu Hakurei
« Last Edit: March 27, 2020, 08:54:45 AM by Toyosatomimi no Miko »

Toyosatomimi no Miko

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Re: Feature Changelog
« Reply #7 on: April 02, 2020, 08:43:23 AM »
Rumia's Party Game Indicator Gauges
Liven up your battles with turn-by-turn status reports!

Example:
   
 
    HP:
   

    MP:
   

 
   
 V
 S
   

   

 
    HP:
   

    MP:
   

 
   
 

Code: [Select]
[table]
[tr]
  [td]
    [img]http://beta.shrinemaiden.com/avatars/PC98/Rumia.png[/img]
  [/td]
  [td]
    [b]HP:[/b]
    [gauge=255,255]
    [b]MP:[/b]
    [gauge=160,255]
  [/td]
  [td]
    [size=24pt][glow=red,2,300]
 V
 S
    [/glow]
    [/size]
  [/td]
  [td]
    [b]HP:[/b]
    [gauge=220,255]
    [b]MP:[/b]
    [gauge=255,255]
  [/td]
  [td]
    [img]http://beta.shrinemaiden.com/avatars/PC98/Sariel.png[/img]
  [/td]
[/tr]
[/table]

BBCode Format:
Code: [Select]
// Value can range from 0 to 65535, a max of 255 gives 1 pixel increments
[gauge=curValue,maxValue] // Colors selected automatically based on value (PC98 Enemy HP Colors)
[gauge=curValue,maxValue,color] // Manual color override

Now with 100% less drawing
No longer will you have to open up drawing software and upload images/attachments to show health bars in RPG Quests, the indicator gauge can be used to show HP, MP, Time Left and more!
« Last Edit: April 14, 2020, 06:33:01 AM by Toyosatomimi no Miko »

Toyosatomimi no Miko

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Re: Feature Changelog
« Reply #8 on: April 14, 2020, 06:32:43 AM »
Sakuya & Rumia's Timekeeping Deadlines
Stay on track with deadlines and time gauges!

Example:
Time until Full Moon [ Expired ]

(Gauge shows time left)

BBCode used:
Code: [Select]
[b][glow=blue,2,300]Time until[/glow] [glow=purple,2,300]Full Moon[/glow] [deadline=2020-05-07 10:45][/b]
[gauge=2020-04-08 02:35,2020-05-07 10:45]

BBCode Format:
Code: [Select]
// Date format is YYYY-MM-DD HH:MM, with a maximum date difference of ~48 days
[deadline=endDate] // Display time left until endDate
[gauge=startDate,endDate] // Similarly to normal gauges only time based

Toyosatomimi no Miko

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Re: Feature Changelog
« Reply #9 on: June 18, 2020, 12:29:14 PM »
Text Scrambler
Cipher and decipher sequences of text for Rumia's Party Games

Link: [Scrambler]

Example (Using default key A, A, A, A):
Code: [Select]
5XNIFIAV9PW7DIY8E5ONR?T0IY20K!ZVEQI5KIINV, .'SCY5FZE.!0UA8J1QRD3  I5,'I1IDFVEB?PJCA'8!XCP4OOH2EQYB0?EF32,OO,II!LLO
B''WG4 AJVV6F290DW5KUZ.ZH77WYIVYWZKIWIXZSIYCZR 3'XQ7QHQN8H6H9I3N UHB 0Q,2TFI'O8!DJFUDQW5U02TXVTXNB53JNX*J

Original Text:
Code: [Select]
Messages are scrambled using the Key Sequence, to unscramble a message the same Key Sequence must be used.  Only Alphanumeric characters,
 !',.? and spaces are scrambled, any other character will transform into a star *.

This scrambler is only meant for use casually and in forum games, it would be historically accurate for a state of the art cipher in the 1800s.
« Last Edit: June 24, 2020, 05:13:22 AM by Tom »