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61
Rumia's Party Games / Re: Shingyoku Quest - Part 1
« Last post by Tom on April 21, 2024, 12:14:25 PM »
> Oh well...
> Try Gensokyo then!
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Rumia's Party Games / Re: Shingyoku Quest - Part 1
« Last post by Neovereign on April 21, 2024, 09:43:03 AM »
> Let's pop into Makai and take a look around!  Anything or anyone familiar nearby?
> You access the gate to Makai and head through.
> The two of you arrive at the usual exit, but there's nothing abnormal around here. The city is much further away from here than the cave that leads to Makai is.
> YuugenMagan isn't immediately around. But it's not like they're always standing around near here.
>_
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by It's Purvis! on April 20, 2024, 10:00:55 PM »
> "Oh."
> "Would she at least be cordial enough to talk about the star missing from the tsuribe otoshi constellation, maybe?"

>Orihime pauses, letting her chopsticks rest on her lip as she considers.
>"I...don't know how she would react to that," she says.

>_
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Touhou Addict Recovery Center / Re: Touhou-style Album Thread: BEEG UPDATE (TM)
« Last post by Gilde on April 20, 2024, 09:53:26 PM »
Quote
I do remember you've mentioned that at least with demo tracks SSaFE were supposed to be an exercise for Burnyuho trying different things like stage 2 theme being a mix of Konga and Touhou-style, do you perhaps know or have read anywhere about post stage 3 OST inspirations?
I dunno what the inspo for each track was yet. The demo tracks' inspirations are listed in their music room comments, so I can list them once their individual videos go up (probably some time next week at this rate).

Quote
- Like you've mentioned some time ago the score in first Lap references Opium War, I'm still trying to figure out the rest of the numbers, but I'm starting to think they're related to Cannabis because Hanezu explodes into leaves of such.
The EX score numbers are the birth and death dates of Donald Keene! The graze number is the year 2011, when he immigrated to Japan following the Tohoku earthquake.
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Touhou Addict Recovery Center / Re: Touhou-style Album Thread: BEEG UPDATE (TM)
« Last post by Popcioslav on April 20, 2024, 08:31:29 AM »
Thank you very much Gilde.

I do remember you've mentioned that at least with demo tracks SSaFE were supposed to be an exercise for Burnyuho trying different things like stage 2 theme being a mix of Konga and Touhou-style, do you perhaps know or have read anywhere about post stage 3 OST inspirations? Also I've figured I recognize Hanezu from somewhere, thanks for confirming!


Anyways, the references/inspirations I've spotted myself (which you probably already did yourself):
- Stage 5 theme "Dragées Dance on a Candy-Crafted Throne" recycles leitimotif from "The Nutcracker Suite, Op. 71a: No. 2a, March of the Toy Soldiers" which is of course appropriate. I also think Marika's/Clara's theme is a reference but I can't pinpoint it.
- Like you've mentioned some time ago the score in first Lap references Opium War, I'm still trying to figure out the rest of the numbers, but I'm starting to think they're related to Cannabis because Hanezu explodes into leaves of such.
- Like you've mentioned, Extra Stage themes references PCB Phantasm Stage themes'. "Dream Definition" being a theme for a fan sage even utilizes the famous piano segment from "Necrofantasia" on more than one occasion, and I imagine "how done it!" is an answer to "who done it?" in a way
- Not as much as a references as just a side note, Keshika had a different sprite with different pose, which you can see on the previous jewel case of the album, I imagine it went unused because it did actually show the opium flowers. Wish it was utilized because I that's actually the most interesting aspect of the project, but I understand why it went a rework
;w; LOL thank u burnyuho
Basically, yeah.
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Touhou Addict Recovery Center / Re: Touhou-style Album Thread: BEEG UPDATE (TM)
« Last post by Gilde on April 20, 2024, 02:19:41 AM »
SSaFE latter half summary
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Stage 4 - The Bustle of Confectburg ~ Nutcracker (Kingdom of Sweets - City streets)
"A welcoming fanfare echoes wide, with the candied conductor standing out in front. Is their marching song reality, or fantasy?"

Boss: The Wicked Nutcracker, Pirlie (Pirlipat Drosselmeyer). The titular "ugly" Nutcracker of Tchaikovsky's ballet, now a human-hating doll youkai who's working alongside Moe. Upon meeting the Stage 6 boss, the S6 boss provided the doll duo with a means of bringing destruction to humans without physically harming them: the addictive scent of her hallucinogenic flowers.

Stage 5 - The Puppet Queen ~ Claramary (Kingdom of Sweets - Queen's castle)
"The weakest, unluckiest humans are the first ones to be devoured. The world's always spun that way."

Boss: The Puppet Queen, Mariko Kurayoshi Claramary. A young, downtrodden Human Villager who ran afoul of the youkai trio upon running away from home, and who they promptly set up as their figurehead "queen". She's fully aware that the kingdom is fake and that the youkai are mocking her, but she prefers it to her old life and refuses to budge... so Marisa heads out to beat up the "royal advisor".

Stage 6 - Who Determined That Flower to be Evil? ~ Sweet Smells and Foolish Evils. (Crimson Flower Garden)
"WHO'S THE REAL FOOL?"

Boss: Red and Sweet Flower of Evil, Keshika Koukaen. An opium flower youkai (though the word "opium" is never mentioned out loud) who delights in bewitching both humans and youkai alike. 100% malicious, 100% remorseless, and (nearly?) 100% unfitting for the Gensokyo that we're used to.
(She also has no backstory relating to the Opium War whatsoever. :V But it's certainly fitting for an opium youkai to represent the grim underside of Team "Shanghai" Alice's world, right?)

Marisa handily defeats her and banishes the hallucinatory incident... but the ending and Staff Roll leave an awful aftertaste. Mariko goes back to her miserable village life with nothing to show for it but withdrawal symptoms, spending all her time trying to locate Keshika, Moe and Pirlie again in vain. The end.
Quote
--> ...

--> "Like hell we'd let a story like this be 'fantasy'!"

Extra Stage - The Second "One-Person Species" ~ Dream Definition (Gensokyo skies, southwestern region)
Midboss: Ex-Soldiers of the Kingdom of Sweets, Moe Suzuki & Pirlipat Drosselmeyer

The music snaps back to regular Touhou style!

Boss: Definition of All Things in Nature, Hanezu Kinarido. One of Gensokyo's youkai sages, and a "one-person species" youkai like Yukari (hence her given name meaning "vermillion flower", and her surname deriving from the late Japanologist Donald Keene / Kiinu Donarudo). Her job is to manage Gensokyo's metaphysical definitions... but she slept on the job long enough for someone as nasty as Keshika to come out of the woodwork.

She actually debuted in Unrecognized Error in Fantasy, a mini-album that Burnyuho released some time after Uncreatable Idea. The album featured a handful of OCs with subtly un-Gensokyo-like traits, which I suppose is now retroactive foreshadowing.
Now that she's gotten a wake-up call, Hanezu promptly revised the youkai trio's definitions. Moe and Pirlipat have renounced their ties to Keshika and resolved to scare humans in the normal Gensokyo way, and Keshika has likewise turned over a new leaf offscreen as "a youkai that's useful to Gensokyo".

Hanezu's penultimate spell is "The Definition of a Youkai in Gensokyo": an impassable wall of bullets with a single, narrow path punched through it. The purpose of a youkai is to be a threat that humans can overcome-- and in a beautiful, elegant fashion, at that. The Outside World's brand of evil has no place here.
Marisa asks Hanezu to relieve Mariko's symptoms while she's at it, which she agrees to do. (If not out of the goodness of her heart, then at least because "a human villager actively seeking out youkai rather than fearing them" goes against Gensokyo's policies...? :V)

Then there's another author message saying “this story is 100% fictional, does not condone criminality or malice IRL… and takes place in a fake Gensokyo dreamed up by an outside-world human, so don’t worry.” ;w; LOL thank u burnyuho

BGM listing
8. Coronet March ~ Avec creme de ganache
9. Langue-de-chat Quartet for the Nutcracker Doll
10. Dragées Dance on a Candy-Crafted Throne
11. Claramary, the Queen of Sweets
12. Fantasy Half-Life
13. Fantasy Withdrawal Syndrome ~ Sweet Smells and Foolish Evils.
14. Cold Meleagris
15. Bad Flowers Drive Out the Good
16. Apparitions’ Restoration ~ How done it!
17. Dream Definition

*track 8: the subtitle is in regular Japanese, but given the French in track 9 and 10 I figured it was appropriate lol
*track 16: Mouryou Fukko in Japanese, mirroring PCB's Youyou Bakko. I tried to make it sound like what the wiki currently has for Youyou Bakko, though it feels like the translation consensus for that one changes every couple of years. :V
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by Kilgamayan on April 20, 2024, 12:53:58 AM »
> "Oh."
> "Would she at least be cordial enough to talk about the star missing from the tsuribe otoshi constellation, maybe?"
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by It's Purvis! on April 20, 2024, 12:13:51 AM »
> Nod.
> "That sounds like a worthwhile visit to me."

>"I should tell you, then, that she is not a particularly sociably person."

>_
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Of the few games I've played, probably PCB. It feels like the slowest game to me, although I play on easy or normal so maybe that has some effect? I still enjoy it in the later stages, though.
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When it comes to mainline Touhou games there's not really many I dislike, but for some reason I really can't get myself to enjoy Ten Desires. It's not a bad Touhou game but something about it just makes it hard to enjoy for me.

I remember not liking it too much when I was concentrating purely on survival, but found it way more fun when I started going for score. The last boss in particular is somewhat disappointing, but feels hilarious when you just go full XXC on her and hear the sound of turbocollecting spirits. Some games are just like that, being obviously made for mechanics where you have to consider your survival resources as scoring opportunities rather than safety net.
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