It's been a while, but now there's big news with Natlan coming up. It's nice that we're continuing to get more ways to explore the terrain, and faster / more free ways in such
Haven't been on top of exploring new area as before, but pretty annoyed that as soon as it's open, Daily commissions start popping up way over in places you haven't gotten the waypoints for. Still gotta hunt the rest of regular Sumeru for tree levels and Aranara.
The many events and web events don't help in having the time for such... It's been back to back on most of them. And while events are nice, it's rough trying to attend to them, exploration, and another game.
Also Fontaine updates ended up fixing most of this annoyance since you can get Exploration Points from doing events or just finding new stuff in the world to count for your daily commissions instead of doing them. Extremely good system. Fontaine, story and meta additions-wise, was absolutely fantastic.
And we're also getting a second "Spiral Abyss" type of area, without a focus on clearing it as fast as possible for it's rewards. Not to mention trial characters appearing there as well. This'll likely help people get more enticed to pull for characters they'd have otherwise skipped in favor of their faves rerunning, since they got to try them out.
Still, I want some sort of Upgrade system to the existing characters, like FGO's interludes and such. I really wanted to play Lisa way back in the early game because her skill was a single hit of big damage you could stack more on, but she was stuck only ever being possible as a burst support because of her stats and such. You could probably force her to play like such if you build the right artifact sets, but you'd still have an easier time doing better damage with someone else Hoyo meant for such.