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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by Kilgamayan on Today at 09:27:20 PM »
> "Thank you. Best wishes for next Tanabata."
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Rumia's Party Games / Re: Nitori Quest 2 - A Z-Machine Adventure
« Last post by It's Purvis! on Today at 09:15:00 PM »
> Let our eyes go slightly wider in surprise.
> "Oh my, thank you very much!"
> Accept the gift.

>You accept it; the bundle is heavy and slightly pliable.
>You obtain: Orihime's gift.
>"You must think nothing of it," the goddess says with a smile. "Best wishes on your journey."

>_
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Probably old news here, but Treasure Castle Labyrinth has a new version with remastered tracks + a whole game for it

(Can't really put links rn cuz on phone)
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Help Me, Eirin! / Re: Seeking advice for avoiding bullets
« Last post by Suspicious person on Today at 07:54:21 PM »
Very late on the continuation, but basics and good habits aside, there are some good practices that are worth taking into consideration if you want to get consistent at clearing (these all go under the assumption that it's not the first playthrough :)

- Play the game in a similar fashion every single time & set a routine to follow : modify your routine at the parts where you make mistakes, and keep playing exactly the same way for the parts where your approach works to get consistency ( it's a technique called routing)

- Identify in which part of the route you struggle the most and plan your bomb usage for them

- Don't make unnecessary movements, let patterns unfold to have an easier time deciphering them (helpful when some patterns have aimed components)

- Understand the game's ressource system and try to incorporate acquiring the ressources into your routes

There's unfortunately no universal advice for ressources ( bombs and lives especially) as they tend to differ per game ... so a bit of studying and matching your playstyle to such or such game's ressource system is unavoidable.
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Recent Touhou works tend to have a more central  and relatively clear themes, especially in the newer CoLA releases, where there's pretty much a new theme per chapter.

At any rate, as far as modern 2hu themes from current times go, we have :
- Immigration for AFiEU, more specifically the changes new stuff may bring : good or bad ?
- Dehumanization in TH 17, which presents the extreme of two bad versions of the modern world : one where humans are just ressources, and for whom living is just nothing but being exploited ; or another one where they blindly submit to a superior authority that takes away their agency from them (AI to a lesser extent here, one of ZUN's biggest worries)
- Touhou 18, prolly 18.5, but mainly CoLA 36, which talks about value in the economic sense (or rather, ZUN's critique of it :) is it appropriate for financial value to translate to real physical goods that are practical for one's livehood, especially if said financial value can be freely controlled by someone else ? Plus how work should be viewed
-CoLA 37 : AI, and transhumanism to a lesser extent

(There's plenty of others, but these are the big ones that I can identify for the more recent works)

It's worth noting that ZUN's writing is more topical, and tend to have referrences to some ongoing current things of concerns to him : some of his work have referrences to popular stufc around the time they came out, for example a Shingeki no Kyojin reference in a DDC Shinmyoumaru spell, clear allusions to the big cough in Detective Satori, allusions and parody of a certain meme country in AFiEU ... heck, even the latest chapter 37 if CoLA (and prolly Hatate's internet-like-thingy is probably an excuse for him to try to give something that's like social media more presence so that he might comment on it eventually.
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Been a while, but chapter 35 of Satori Kaisen is out, in which we get to see Fraudeguchi's entire neighborhood gang up on Goatmu (and where we shall eventually see if all of the introduced cast are gonna get owned by Fraudeguchi in a series of 1v1 after scamming a win from Goatmu later down the line)

I kinda feel that the setup from the two previous chapters is kinda unnecessary if we're decidedly going the battle manga route. Now dunno if the hole that spewed vengeful spirits in the chapter is what Reimu used to force her way in the underground this time, but if it is, I think giving an opening for vengeful spirits to invade the surface world is extremely irresponsible if it's for the sake of some petty personal vendetta, even moreso if you consider the possibility that Miss Miyadeguchi could have made use of the opportunity herself ...

Alternatively, the opening could have also been created by other parties seeking to settle accounts with Miss Miyadeguchi, but there's currently nothing to hint at that.

It would be ideal if Reimu's little incursion in the underground was done with the help of Yukari's gaps rather than some brutish opening. Vaguely curious to see if Byakuren's suspicion towards whatever might be going on in the Hakurei Shrine is gonna lead her to the truth of the matter or if she's just gonna find Yukari there (cuz she's probably the person communicating with Reimu & helping her, just like in SA. I can see her chilling in the Shrine during this)

The way this underground arcs present itself, the underground dwellers don't seem to have either much initiative or control over the events that are happening, so most of the problems should by the surface dwellers (whether it be the activation of the sealing systems or the creation of the opening this time

The only question to me is whether Fraudeguchi had some failsafe from a previous era in play : we still haven't been told why she seems to have such accurate and updated information about the surface world (if ZUN remembers that), plus there probably being a reason why she's called the jailbreak king : either 1/the opening this time is caused by the heroines, in which case they are petty and irresponsible (and in which case Reimu's gotta have a more compelling reason than getting payback) ; or 2/ it's caused by some failsafe Miss Miyadeguchi prepared (kinda expecting there to be no failsafe else she woulsn't be so down in the dumps in the previous chapters)



Minor takeaways :
-Reimu's binding vow on her gohei's length which give her a stronger striking power in exchange for reach
- That black undershirt of Parsee I assume mainly comes from fanworks seems to have received an officious status
- No danmaku ? I always had this vague impression that Touhou action should have bullets, but honestly the lack of bullets give more dynamic action sequences. Dunno why
- A scratch on Reimu ??? Very strange to see Reimu get grazed by an early game LitterallyHu

Regardless of the possible implications from Reimu's behavior this time, I for one appreciate the return of the brand of Reimu that went to heaven to beat up and drag someone for repairs : a one-woman invasion of former hell where all the residents are on edge against you sorta works as a flex
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Hey mister

Do you want to consider adding a category for Touhou mods from other games ?

Cuz there are some relatively high profile touhou mods that the community made for some non-touhou IPs that are do not quite qualify for either software nor modding, but are still touhou related creations that were made for other games

No links cuz on phone and laziness, but for example :
-Touhou Avatar Dream Battle, a very well designed tower defense in Dota2
-Satori mod, for don't starve
-Touhou items mod, for minecraft
-Various attempts at creating Gensokyo in minecraft
-Prolly some touhou related mods in terraria
(For the few ones that I know)

Hardly an exhaustive list here, but basically there are plenty of touhou infiltration in the mod scene of various other games / IP. It's probably worth it to consider giving them extra exposure
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> Can we determine the weather the spiritual energy of the tree gives if any at all?
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Rumia's Party Games / Re: Myon Quest - Scattered Souls
« Last post by Kilgamayan on Today at 10:55:57 AM »
Myon:

> Could we fit Reimu within us without getting rid of Waka?
> Walk up closer to Reimu for Waka's sake.

Youmu:

> "Ah, mmm, battling while in your current situation might be a bit tough on me..."
> "Though, Reimu, you act like you're not someone worth seeing. You're Gensokyo's great hero, of course people agree going to be interested in you."
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Rumia's Party Games / Re: Shingyoku Quest - Part 1
« Last post by Tom on Today at 09:31:30 AM »
> So it's just a solid piece?

> Let go once it's mostly stabilized and float up to the top to inspect it from above.  How's the view?
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