Mafia Semi-Open Setup Game-This game is highly experimental and unlikely to be balanced!-13 Colonists (Players). 11 Town. 2 Scum.
-Mood Management. All Colonists have a Mood, ranging from 6 to -6.
--When mood becomes negative, a player will have Mental Breaks, inflicting penalties ranging from Post Restrictions to outright game removal at -6.
-Defense Management. Certain roles will be needed to defend the colonists from raids. Failure to do so will result in bad things for Town.
-Power roles are represented as Skills. Colonists may only make use of one Skill per night.
-Scum are compensated by their low numbers by having other means to remove Town via sabotage of resource management. Scum get extra actions at night.
-The colony being destroyed through means of Tantrum Spiral or being overwhelmed by Raids is considered a Scum Victory.
Semi-Random Setup-Each player, before the game starts, is given a choice, in secret, of two Randomly Generated Colonists. Choices will have different Skills and Traits (which add minor bonuses/maluses). All choices will be given a certain amount of balance.
--Scum will gain certain bonuses or actions with their chosen skills in addition to being able to collaborate on their colonist picks (and will have more skilled colonists overall).
Colonist Skills: (Scum uses listed second)
Animals - Build/Sabotage defenses
Artistic - Mood Manipulation
Construction - Build/sabotage defenses
Cooking - Mood manipulation
Crafting - May be used as a backup for another Skill if disabled.
Medical - Doctor, Roleblocker
Melee - +1 Raid Defense, Ninja
Mining - Skill Unblock, Skill Block
Intellectual - Action Cop
Plants - Mood manipulation
Shooting - +1 Raid Defense, Strongman
Social - Votes worth 2 (Disabled LYLO)
Semi-Random Game!-Rimworld Mafia is co-hosted by Randy Random
-Randy doesn't follow rules. He'll generate random events (every 24 hours), and he doesn't care if they make a story of triumph or utter hopelessness. It's all drama to him.
Game Rules1 -Being the Host, what I say goes. I reserve the right to edit the rules or the setup at any time to ensure it's less of a trainwreck for everyone.
2 -Do not directly quote communications with the host. This includes screenshots and images sent by the host. If you are not sure if it is okay, ask me first.
3 -Do not talk about the game outside of the thread. This includes dead players. The only exception is host-sanctioned communication (ie the scum's chat, the graveyard, PMing the host) and single-player private notes (ie a thoughts quicktopic shared with the host only)
4 -Do not edit or delete posts.
5 -Days are 72 hours. Nights are 24 hours. Players may not speak in the thread at night without permission.
6 -Votes must be in bold and with ##s ie
##Vote: Neko. You must
##Unvote before switching votes.
7 -A lynch will occur on the player with the most votes, regardless of number. Votes not made are not counted.
--A Hammer (vote majority of players) will end the day early (for brevity) but this will not prevent Random Events from spawning.
--Players may elect to
##Vote: No Lynch-tan instead to force no lynch. This may have consequences for Town.
8 -Being prodded 3 times is grounds for a modkill. The first prod will be given after 24 hours of inactivity. Each prod you receive will reduce the amount of time you have before you receive another prod by 6 hours.
9 -Failure to follow above rules is grounds for a modkill.
Other Rules1 -This game is meant to be chaotic and whacky. Don't take it to seriously and try to enjoy it!
2 -Be Cool and Be Nice to other players. Likewise try not to take things other players say too seriously. It's a game of paranoia and people can find any reason to be suspicious of you.
3 -Do not be lame. The setup is semi-open, that is not an invitation to try and break or metagame it.
SignupsCanceled. It was too soon.